Search found 18 matches

by bigfug
Mon Sep 12, 2016 10:07
Forum: Problems? Bugs? Solutions!
Topic: Freeframe Layer Viewport Bug
Replies: 4
Views: 1929

Re: Freeframe Layer Viewport Bug

i remember this issue passing by. I'm sad to have to tell you that we will not be fixing this in version five :( That is sad! Will you be fixing it in version six? :) Did we already discuss what you can do to handle our issue in your plugin? Wouldn't a simple GetViewport be enough? I guess I'll hav...
by bigfug
Sun Aug 07, 2016 16:49
Forum: Problems? Bugs? Solutions!
Topic: Freeframe Layer Viewport Bug
Replies: 4
Views: 1929

Freeframe Layer Viewport Bug

Hi Joris, I wrote to you guys last year (at least?) about the bug where Resolume is passing in incorrect viewport values to FF_INSTANTIATE when the effect is used on a layer (used on a clip, it works fine!) Basically it reverses the width and height, so the plugin gets: VP: x=0 y=0 w=720 h=1280 I'm ...
by bigfug
Wed Jul 29, 2015 19:18
Forum: Developers Developers Developers
Topic: Updated bigfug FFGL plugins for WIndows
Replies: 1
Views: 2784

Updated bigfug FFGL plugins for WIndows

Following some reports that some of my FFGL plugins haven't been working as well as they used to with Resolume on Windows, I've given them a quick refresh and tested them with Arena 4.2.1. If you've purchased them already, you can download the updates from your account. http://www.bigfug.com/softwar...
by bigfug
Wed Jul 29, 2015 17:49
Forum: Problems? Bugs? Solutions!
Topic: FFGL viewport bug on layers?
Replies: 7
Views: 3134

Re: FFGL viewport bug on layers?

You're right, the width and the height values are swapped indeed. OK, not me going mad, then :-) I'll have to see what kind of side-effects correcting this has, in fact, i'm quite surprised layer rendering even works and that this hasn't been noticed on other effects already. My feedback plugin doe...
by bigfug
Tue Jul 21, 2015 15:14
Forum: Problems? Bugs? Solutions!
Topic: FFGL viewport bug on layers?
Replies: 7
Views: 3134

Re: FFGL viewport bug on layers?

Cheers. Thanks Joris!
by bigfug
Mon Jul 20, 2015 00:13
Forum: Problems? Bugs? Solutions!
Topic: FFGL viewport bug on layers?
Replies: 7
Views: 3134

FFGL viewport bug on layers?

Hi chaps, Was just testing some reports that my fugFeedbackGL FFGL plugin wasn't working when dropped onto a layer. It works but it chops off part of the output. I did some debug and it looks like Resolume is passing in the wrong values (swapping width and height) for the viewport during FF_INSTANTI...
by bigfug
Tue Jan 28, 2014 16:07
Forum: Developers Developers Developers
Topic: AudioBox - real-time audio analysis and tempo detection
Replies: 0
Views: 2710

AudioBox - real-time audio analysis and tempo detection

Hello all, Some of you may know my software tool AudioBox that does real-time audio analysis and tempo detection, and integrates rather well with Resolume. You may also know it hasn't had a new release for some time, and is currently available for Windows only. So, I've started my first crowd-fund t...
by bigfug
Thu Jul 18, 2013 08:40
Forum: Developers Developers Developers
Topic: New FFGL fug-in: fugFeedbackGL - trippy video feedback fun
Replies: 1
Views: 3379

New FFGL fug-in: fugFeedbackGL - trippy video feedback fun

Am back with another FFGL fug-in: http://www.youtube.com/watch?v=hnScXZSdoWY Available for Windows now: http://www.bigfug.com/software OSX version coming in the next few days. Using alpha works really well with Resolume's ChromaKey and other masking effects. Hope you like it. Best wishes, Alex
by bigfug
Thu Jul 18, 2013 08:36
Forum: New Features
Topic: Presets for FFGL Source plugins
Replies: 4
Views: 3502

Presets for FFGL Source plugins

While I was playing about with my fugPowerGL plugin, I realised there was no way to save the settings as a preset as it's a source plugin.

Dear Resolume devs, could you implement that at some point?

Many thanks,

Alex
by bigfug
Sun Jul 14, 2013 15:06
Forum: Developers Developers Developers
Topic: New FFGL fug-in: FFT Power Spectrum with fugPowerGL
Replies: 5
Views: 7038

Re: New FFGL fug-in: FFT Power Spectrum with fugPowerGL

I've just done a video demonstrating some of the effects available:



Best wishes,

Alex