Search found 10 matches

by flux
Fri Jun 03, 2016 11:44
Forum: Problems? Bugs? Solutions!
Topic: black output with Resolume Arena
Replies: 42
Views: 26951

Re: black output with Resolume Arena

the solution is to deactivate Optimus in the UEFI/BIOS completely and just use the NVIDIA discreet graphics. Had the same problems with my Lenovo W530 and this solved the problem.
by flux
Tue Mar 22, 2016 18:11
Forum: Problems? Bugs? Solutions!
Topic: Best quality method to record Spout output
Replies: 7
Views: 6629

Re: Best quality method to record Spout output

if you are on Windows 10 you can use the OS built in recording feature. I just discovered it and tried it out. Let's you record the output of Resolume without using Spout but directly.
by flux
Tue Mar 22, 2016 18:08
Forum: General Chat
Topic: Record output in Windows 10
Replies: 4
Views: 4191

Record output in Windows 10

hey all, i just discovered a feature hidden in Windows 10 that let's you record the output of Resolume (or any other software) in a very convenient way. click on the output window and hit Windows + G to open the"XBox Game Bar" it will ask you if this application is a game. click the checkbox and you...
by flux
Fri May 30, 2014 15:48
Forum: Problems? Bugs? Solutions!
Topic: AVerMedia Card compatibility fix and a workaround
Replies: 1
Views: 1753

Re: AVerMedia Card compatibility fix and a workaround

i have exactly the same problem! would be great if this would be fixed soon. thanks for the workaround!!
by flux
Tue Apr 08, 2014 23:41
Forum: New Features
Topic: PC friendly DXV
Replies: 28
Views: 23114

Re: PC friendly DXV

it's not entirely true. i had the same problem and XnView solved it. quick preview and browsing my DXV clips works like a charm.
by flux
Mon Feb 10, 2014 10:43
Forum: Developers Developers Developers
Topic: FFGL alpha shader problem
Replies: 2
Views: 2997

Re: FFGL alpha shader problem

thanks joris, for clearing this up! now it all makes sense!

i would love to have one layer fully masking another one - so many possibilities. so, yeah, please think about the idea in my other post ;)
by flux
Sun Feb 09, 2014 17:08
Forum: New Features
Topic: FFGL Sub forum
Replies: 6
Views: 3734

Re: FFGL Sub forum

+1
by flux
Sun Feb 09, 2014 17:00
Forum: Developers Developers Developers
Topic: Passing multiple inputs to a FFGL plugin
Replies: 8
Views: 7509

Re: Passing multiple inputs to a FFGL plugin

in resolume you can use FFGL plugins with one input (effect) or two inputs (mixmode). more than 2 doesn't work - or at least i wouldn't know where to get those inputs from :) feature request : it would be great to be able to use the multiple texture input FFGL plugins not only with 2 inputs showing ...
by flux
Sun Feb 09, 2014 16:51
Forum: Developers Developers Developers
Topic: FFGL alpha shader problem
Replies: 2
Views: 2997

FFGL alpha shader problem

hey guys, i am fiddling with FFGL coding at the moment and i wanted to implement a simple mixmode plugin that uses a shader which takes two texture inputs tex0 and tex1 and applies one of the R, G, B, or A channel of tex0 as the Alpha channel of tex1. i got it to compile and run in resolume avenue 4...
by flux
Sun Feb 09, 2014 15:32
Forum: Developers Developers Developers
Topic: Getting started with FFGL on OSX
Replies: 15
Views: 14341

Re: Getting started with FFGL on OSX

i would also be highly interested in this topic... rather VC2012 than XCode...but at least something better than the FF SDK docs...