Search found 88 matches
- Thu Sep 21, 2023 08:12
- Forum: Problems? Bugs? Solutions!
- Topic: Spout slows FPS
- Replies: 16
- Views: 11628
Re: Spout slows FPS
This is possibly due to Nvidia "Threaded Optimization" if SpoutSettings has it set to "Off". Go into Nvidia Settings, find the profile for "Resolume Arena" and set it off in there too. The other setting for a laptop is "Optimus global processor" which should be "High performance". Nvidia settings ...
- Fri Sep 15, 2023 09:43
- Forum: New Features
- Topic: window / screen capture
- Replies: 9
- Views: 50502
Re: window / screen capture
Hey all. Maybe this https://github.com/leadedge/Win32Captur ... /tag/v2.03 might do the job.
- Wed Sep 04, 2019 01:53
- Forum: Developers Developers Developers
- Topic: how do i debug an FFGL?
- Replies: 14
- Views: 40376
Re: how do i debug an FFGL?
FILE* pCout;
AllocConsole();
freopen_s(&pCout, "CONOUT$", "w", stdout);
Then if you close the console you shut down the entire application. To prevent that happening accidentally you can add :
EnableMenuItem(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND | MF_DISABLED | MF ...
- Tue Apr 16, 2019 09:35
- Forum: Developers Developers Developers
- Topic: Let's talk about text... (FF_TYPE_TEXT)
- Replies: 7
- Views: 16114
Re: Let's talk about text... (FF_TYPE_TEXT)
OK thanks a lot for verifying that you have not seen the bad read pointer problem. It must be a bug because it's quite repeatable. I think it could point to something in the Freeframe SDK where the host pointer does not exist. Microsoft say the function is deprecated but give no other solution ...
- Thu Mar 28, 2019 03:07
- Forum: Developers Developers Developers
- Topic: Let's talk about text... (FF_TYPE_TEXT)
- Replies: 7
- Views: 16114
Re: Let's talk about text... (FF_TYPE_TEXT)
I haven't worked with Freeframe for quite some time and so have not used the Resolume variant of the SDK. But I did find that for 64 bit I had to check that the pointer for SetTextParameter was not bad or it crashed. It's easy to check, so it would be good to know that the bug is not there for the ...
- Sat May 05, 2018 04:06
- Forum: Problems? Bugs? Solutions!
- Topic: Displaying Web Content with Resolume / Windows - SOLVED!!!
- Replies: 12
- Views: 31014
Re: Displaying Web Content with Resolume / Windows - SOLVED!!!
Looks good. There is a browser sample project that builds straight away with Visual Studio 2015. Unfortunately for me to make it work I have to install a few things and I don't want to risk messing up the compiler environment just to have a look. Maybe some kind person with Windows 10 and Visual ...
- Sun Jan 21, 2018 07:40
- Forum: Developers Developers Developers
- Topic: Passing multiple inputs to a FFGL plugin
- Replies: 8
- Views: 19074
Re: Passing multiple inputs to a FFGL plugin
This problem of multiple inputs has been discussed before. But there is a way to do it, at least for Windows, by embedding images in the plugin itself.
I have just finished a plugin generator that embeds the shader and images in the plugin. So you can save an effect plugin, for example, that has ...
I have just finished a plugin generator that embeds the shader and images in the plugin. So you can save an effect plugin, for example, that has ...
- Wed Nov 22, 2017 01:43
- Forum: Developers Developers Developers
- Topic: ShaderLoader plugin
- Replies: 9
- Views: 18066
Re: ShaderLoader plugin
There was a problem with the donation link on the home page which did not lead to the bonus downloads. I have sent you an email. I have repaired the home page donation button to lead to a donation page which provides a drop-down selection list that avoids the confusion.
- Mon Nov 20, 2017 08:25
- Forum: Developers Developers Developers
- Topic: ShaderLoader plugin
- Replies: 9
- Views: 18066
Re: ShaderLoader plugin
Hi there. An excellent effort to attempt this.
My position at the moment is that I don't intend to update this project to FFGL 1.6, so if you succeed that will be a very good thing I am sure. I looked into FFGL 1.6 for 64bit but came across some peculiar problems and have not had time to continue ...
My position at the moment is that I don't intend to update this project to FFGL 1.6, so if you succeed that will be a very good thing I am sure. I looked into FFGL 1.6 for 64bit but came across some peculiar problems and have not had time to continue ...
- Thu Sep 28, 2017 14:12
- Forum: Problems? Bugs? Solutions!
- Topic: Ave Beta 6 shutdown Win764bit
- Replies: 10
- Views: 15346
Re: Ave Beta 6 shutdown Win764bit
Confirmed.
Only, being picky, it installed Apple Bonjour without me wanting it.
Only, being picky, it installed Apple Bonjour without me wanting it.