Search found 86 matches

by leadedge
Wed Sep 04, 2019 01:53
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 4861

Re: how do i debug an FFGL?

FILE* pCout; AllocConsole(); freopen_s(&pCout, "CONOUT$", "w", stdout); Then if you close the console you shut down the entire application. To prevent that happening accidentally you can add : EnableMenuItem(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND | MF_DISABLED | MF_GRAYED);
by leadedge
Tue Apr 16, 2019 09:35
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 2233

Re: Let's talk about text... (FF_TYPE_TEXT)

OK thanks a lot for verifying that you have not seen the bad read pointer problem. It must be a bug because it's quite repeatable. I think it could point to something in the Freeframe SDK where the host pointer does not exist. Microsoft say the function is deprecated but give no other solution. Mean...
by leadedge
Thu Mar 28, 2019 03:07
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 2233

Re: Let's talk about text... (FF_TYPE_TEXT)

I haven't worked with Freeframe for quite some time and so have not used the Resolume variant of the SDK. But I did find that for 64 bit I had to check that the pointer for SetTextParameter was not bad or it crashed. It's easy to check, so it would be good to know that the bug is not there for the R...
by leadedge
Sat May 05, 2018 04:06
Forum: Problems? Bugs? Solutions!
Topic: Displaying Web Content with Resolume / Windows - SOLVED!!!
Replies: 11
Views: 6641

Re: Displaying Web Content with Resolume / Windows - SOLVED!!!

Looks good. There is a browser sample project that builds straight away with Visual Studio 2015. Unfortunately for me to make it work I have to install a few things and I don't want to risk messing up the compiler environment just to have a look. Maybe some kind person with Windows 10 and Visual Stu...
by leadedge
Sun Jan 21, 2018 07:40
Forum: Developers Developers Developers
Topic: Passing multiple inputs to a FFGL plugin
Replies: 8
Views: 5727

Re: Passing multiple inputs to a FFGL plugin

This problem of multiple inputs has been discussed before. But there is a way to do it, at least for Windows, by embedding images in the plugin itself. I have just finished a plugin generator that embeds the shader and images in the plugin. So you can save an effect plugin, for example, that has ima...
by leadedge
Wed Nov 22, 2017 01:43
Forum: Developers Developers Developers
Topic: ShaderLoader plugin
Replies: 9
Views: 4628

Re: ShaderLoader plugin

There was a problem with the donation link on the home page which did not lead to the bonus downloads. I have sent you an email. I have repaired the home page donation button to lead to a donation page which provides a drop-down selection list that avoids the confusion.
by leadedge
Mon Nov 20, 2017 08:25
Forum: Developers Developers Developers
Topic: ShaderLoader plugin
Replies: 9
Views: 4628

Re: ShaderLoader plugin

Hi there. An excellent effort to attempt this. My position at the moment is that I don't intend to update this project to FFGL 1.6, so if you succeed that will be a very good thing I am sure. I looked into FFGL 1.6 for 64bit but came across some peculiar problems and have not had time to continue wi...
by leadedge
Thu Sep 28, 2017 14:12
Forum: Problems? Bugs? Solutions!
Topic: Ave Beta 6 shutdown Win764bit
Replies: 10
Views: 3097

Re: Ave Beta 6 shutdown Win764bit

Confirmed.

Only, being picky, it installed Apple Bonjour without me wanting it.
by leadedge
Thu Sep 28, 2017 00:29
Forum: Problems? Bugs? Solutions!
Topic: Ave Beta 6 shutdown Win764bit
Replies: 10
Views: 3097

Re: Ave Beta 6 shutdown Win764bit

I noticed this problem during testing but have not had time to report it. It is caused by BugSplat64.dll Unhandled exception at 0x0000000180005A94 (BugSplat64.dll) in Arena.exe: 0xC0000005: Access violation reading location 0x0000000000000098. Windows event log: Faulting application name: Arena.exe,...
by leadedge
Tue May 23, 2017 02:46
Forum: Developers Developers Developers
Topic: Save Video in equirectangular 360 format in resolume
Replies: 22
Views: 10050

Re: Save Video in equirectangular 360 format in resolume

There may be a way by conversion to fisheye, then to equirectangular. Daniel might advise on the mathematics of it or whether any of his plugins could be used in the process.