Fixed. Update is available here https://github.com/OlegPotiy/FFGLTriangleMX/tree/master/Bins and here https://drive.google.com/folderview?id=0B5gNocHEnFsNM0Y5RlRzNU9Ib1k . It seems like using glHints GL_POINT_SMOOTH, GL_LINE_SMOOTH, GL_POLYGON_SMOOTH is too much for modern NVidia's. Thanks for issue...