Hello,
I was wondering if someone deeply in the know could give me some optimization advice.
I lean heavily on static grayscale mask clips in my comps, mostly using "50 Mask" bend mode within groups.
These are my format options, as far as I know.
JPG
PNG
DXV normal single frame (looks a little ...
Search found 21 matches
- Wed Nov 05, 2025 20:56
- Forum: Problems? Bugs? Solutions!
- Topic: Best format for mask images?
- Replies: 0
- Views: 75
- Sat Sep 09, 2023 22:15
- Forum: Wire Wire, Pants on Fire!
- Topic: [Help] - "Mixer" patch type usage for RGB masking
- Replies: 2
- Views: 26476
Re: [Help] - "Mixer" patch type usage for RGB masking
To have one layer masking 3 separate layers with it's various channels, I think simplest solution might be layer routers in the comp.
You could make a mixer in wire with a control to select some combo of RGB as the mask (unlike just luma with the built-in mask modes). Controlling the channels that ...
You could make a mixer in wire with a control to select some combo of RGB as the mask (unlike just luma with the built-in mask modes). Controlling the channels that ...
- Tue Mar 21, 2023 19:10
- Forum: New Features
- Topic: Wire: Feature suggestion: Blend modes for 2D Mesh
- Replies: 1
- Views: 5201
Wire: Feature suggestion: Blend modes for 2D Mesh
Hello. I'm enjoying the new 2D mesh feature. I can imagine it expanding in many ways over time.
In case this is an easy ask, one thing that feels missing is the ability to have the material instances accumulate in different blend modes. "Add" is the main one that would enable the standard luminous ...
In case this is an easy ask, one thing that feels missing is the ability to have the material instances accumulate in different blend modes. "Add" is the main one that would enable the standard luminous ...
- Thu Mar 09, 2023 23:47
- Forum: Problems? Bugs? Solutions!
- Topic: Texture fps control in wire?
- Replies: 7
- Views: 4672
Re: Texture fps control in wire?
I hesitate to show too much publicly. I might try putting this effect on juicebar eventually. I could email it if you were curious.
Messing with it more, I can see that delay/feedback was causing the attribute flow to lag behind in some nodes, resulting in a mismatched instance.
Using 'expand ...
Messing with it more, I can see that delay/feedback was causing the attribute flow to lag behind in some nodes, resulting in a mismatched instance.
Using 'expand ...
- Wed Mar 08, 2023 01:10
- Forum: Problems? Bugs? Solutions!
- Topic: Texture fps control in wire?
- Replies: 7
- Views: 4672
Re: Texture fps control in wire?
The new update gets me much closer, and I'm thankful for that!
I've been messing with the new signal flow all day and I'm still struggling to control the instance count for Zoltán's suggested "make your own buffer" setup.
I tried using "expand" to set the instances upstream, as I can't set it on ...
I've been messing with the new signal flow all day and I'm still struggling to control the instance count for Zoltán's suggested "make your own buffer" setup.
I tried using "expand" to set the instances upstream, as I can't set it on ...
- Tue Jan 24, 2023 06:42
- Forum: General Chat
- Topic: Manual Resolume
- Replies: 14
- Views: 35149
Re: Manual Resolume
https://resolume.com/support/en?avenue-arena
There are some random articles at the top, but scroll down and you will see that most of the articles in order comprise the basic manual.
It's quite well written IMO; thorough for how short it is.
There are some random articles at the top, but scroll down and you will see that most of the articles in order comprise the basic manual.
It's quite well written IMO; thorough for how short it is.
- Mon Jan 23, 2023 17:11
- Forum: Problems? Bugs? Solutions!
- Topic: layer mask pre/post slice.
- Replies: 2
- Views: 1747
Re: layer mask pre/post slice.
I believe that slices are always "alpha" mode no matter what.
You could put your image layer and mask layer together in a group, and have that group assigned to a slice. The slice would then have the transparency from that mask.
If I want to mask the overall output with layer that needs it's own ...
You could put your image layer and mask layer together in a group, and have that group assigned to a slice. The slice would then have the transparency from that mask.
If I want to mask the overall output with layer that needs it's own ...
- Wed Jan 11, 2023 06:13
- Forum: Problems? Bugs? Solutions!
- Topic: Strategies for handling pixelation at centre of symmetric FX like kaleidoscope, polarkaleido, bendoscope
- Replies: 5
- Views: 3474
Re: Strategies for handling pixelation at centre of symmetric FX like kaleidoscope, polarkaleido, bendoscope
You could also sandwich the effect between two Resize nodes, enlarging and then shrinking, as a sort of forced oversampling. Not the most elegant thing, but maybe less resource intensive than a blur.
- Sun Jan 08, 2023 22:33
- Forum: Problems? Bugs? Solutions!
- Topic: Texture fps control in wire?
- Replies: 7
- Views: 4672
Re: Texture fps control in wire?
I did get this to work, so thanks again.
A related followup question...
Is there a way to make a control for the number of instances on a node (effectively changing buffer size)?
I tried setting up different buffers to switch between, but it seems like the GPU just processes them all regardless.
A related followup question...
Is there a way to make a control for the number of instances on a node (effectively changing buffer size)?
I tried setting up different buffers to switch between, but it seems like the GPU just processes them all regardless.
- Fri Dec 30, 2022 21:35
- Forum: Problems? Bugs? Solutions!
- Topic: Texture fps control in wire?
- Replies: 7
- Views: 4672
Re: Texture fps control in wire?
Thank you!
I'll need to muck around with this before I fully understand, but this seems like the right track.
I'll need to muck around with this before I fully understand, but this seems like the right track.