one year for now, and its not fixed
Search found 15 matches
- Tue May 21, 2024 18:13
- Forum: News! Extra! Extra! Read all about it!
- Topic: Resolume 7.20 Release | New Strokes Effect, Wire Color Types, Hardware & Node Stats, Wire Tutorial Overhaul
- Replies: 2
- Views: 58510
Re: Resolume 7.20 Release | New Strokes Effect, Wire Color Types, Hardware & Node Stats, Wire Tutorial Overhaul
please add aja kona 5 / 8k support.
one year for now, and its not fixed
one year for now, and its not fixed
- Wed Apr 12, 2023 18:07
- Forum: Hardware
- Topic: Kona5 4k output question
- Replies: 3
- Views: 11763
Re: Kona5 4k output question
i could get working 4k with one 12G output.
just install 8k firmware.
unfortnatly it is not possible to do a 8k output with 4x12G outs.
resolume seems not to support it.
i just bought the card in hope it works better than a bmd decklink 8k, but its worse.
just install 8k firmware.
unfortnatly it is not possible to do a 8k output with 4x12G outs.
resolume seems not to support it.
i just bought the card in hope it works better than a bmd decklink 8k, but its worse.
- Thu Mar 17, 2022 22:47
- Forum: Hardware
- Topic: RTX A4000 - Dual GPU - Multiple output setup
- Replies: 9
- Views: 39305
Re: RTX A4000 - Dual GPU - Multiple output setup
very great review.
can u test:
6 x 4k dedicated outputs on both a4000 cards in a 11520x4320 canvas?
latency ?
how many 4k files / layers scalef up?
can u test:
6 x 4k dedicated outputs on both a4000 cards in a 11520x4320 canvas?
latency ?
how many 4k files / layers scalef up?
- Thu Mar 17, 2022 22:38
- Forum: Hardware
- Topic: New M1 mac
- Replies: 22
- Views: 36999
Re: New M1 mac
by the way… m1max can play 30 x dxv3 3840x2160 layers and is still around 80-90 fps. it is stable at least for one hour in normal room conditions.
the new „arm“ beta doesnt bring improvements in playback performance.
some plugins seems to perform better. i expected alot more, but after i reading ...
the new „arm“ beta doesnt bring improvements in playback performance.
some plugins seems to perform better. i expected alot more, but after i reading ...
- Thu Jan 02, 2020 19:27
- Forum: Hardware
- Topic: Input Device Benchmarks
- Replies: 35
- Views: 476798
Re: Input Device Benchmarks
I wanna bring that back.
Tested with datapath vision SC uhd
Hardware:
I9-9900x 10 core
Rtx2080ti
64gb memory
2 TB nvme drive
3 capture cards (datapath vision SC uhd, decklink duo, decklink 8k)
Test 1:
3840x2160 p60 input (1 channel)
Latency between 120 and 140ms
Test 2:
1920x1080p60 input ...
Tested with datapath vision SC uhd
Hardware:
I9-9900x 10 core
Rtx2080ti
64gb memory
2 TB nvme drive
3 capture cards (datapath vision SC uhd, decklink duo, decklink 8k)
Test 1:
3840x2160 p60 input (1 channel)
Latency between 120 and 140ms
Test 2:
1920x1080p60 input ...
- Tue Nov 26, 2019 20:11
- Forum: Developers Developers Developers
- Topic: FFGL - How to get Texture info during creation of parameters
- Replies: 6
- Views: 19644
Re: FFGL - How to get Texture info during creation of parameters
It's a little off topic, but I would like to ask flyingrub about ffgl 2.1 and delta time uniform.
I converted a lot of shaders with your repo examples which use ffgl2 (polygonrepeat example)
I can't make it work in new ffgl21 sdk.
Then I got sdk from juice bar store, to change over my plugins ...
I converted a lot of shaders with your repo examples which use ffgl2 (polygonrepeat example)
I can't make it work in new ffgl21 sdk.
Then I got sdk from juice bar store, to change over my plugins ...
- Thu Aug 08, 2019 20:21
- Forum: Developers Developers Developers
- Topic: Internal routing via parameter controll ffgl
- Replies: 2
- Views: 9863
Re: Internal routing via parameter controll ffgl
Thanks for that Infos.
I expected that.
Then hopefully this functions will be a future addition inside resolume to not require any plug in.
I expected that.
Then hopefully this functions will be a future addition inside resolume to not require any plug in.
- Wed Aug 07, 2019 22:17
- Forum: Developers Developers Developers
- Topic: Internal routing via parameter controll ffgl
- Replies: 2
- Views: 9863
Internal routing via parameter controll ffgl
Hi,
I am trying to figure out a way for internal parameter routing / accessing.
For now there is a way over osc with port hussle.
Is that possible in ffgl development to access internal resolume controls?
I would like to develop a effect or generator plug in that allows to
Trigger user defined ...
I am trying to figure out a way for internal parameter routing / accessing.
For now there is a way over osc with port hussle.
Is that possible in ffgl development to access internal resolume controls?
I would like to develop a effect or generator plug in that allows to
Trigger user defined ...
- Sat Aug 03, 2019 17:03
- Forum: Hardware
- Topic: I need PC build for live feed and almost no delay
- Replies: 26
- Views: 70036
Re: I need PC build for live feed and almost no delay
We have a new i9 10 core with 64gb, nvme 4tb and rtx 2080ti as main hardware.
For input we have 1x datapath SC uhd2, 1 x bm 8k (4x4k input) and bm decklink duo.
3 x ptz optics SDI cams
Our best experience is:
-LED processor no scaling
-Nvidia control panel turn of vsync and no pretender frames ...
For input we have 1x datapath SC uhd2, 1 x bm 8k (4x4k input) and bm decklink duo.
3 x ptz optics SDI cams
Our best experience is:
-LED processor no scaling
-Nvidia control panel turn of vsync and no pretender frames ...
- Sun Jul 14, 2019 15:40
- Forum: New Features
- Topic: FFGL 2.0 backwards compatibility
- Replies: 3
- Views: 11243
Re: FFGL 2.0 backwards compatibility
I would love to get this guideline to convert shades to 4.1