Hi everyone,
I needed a flexible and lightweight solution for generating dynamic masks in Resolume Wire without relying on heavy video files or static images. I made ISF shader that generates shapes mathematically (using Signed Distance Fields), making it extremely GPU-friendly.
I’m releasing it ...
Search found 1 match
- Mon Jan 26, 2026 10:28
- Forum: Wire Wire, Pants on Fire!
- Topic: TurmaskV4 - High performance soft mask for everyone
- Replies: 0
- Views: 19010