Search found 17 matches

by vj.emtv
Thu Mar 21, 2024 14:28
Forum: Problems? Bugs? Solutions!
Topic: VRam usage really high on simple composition
Replies: 3
Views: 761

Re: VRam usage really high on simple composition

yeah, that's what I'm thinking too !!
by vj.emtv
Mon Mar 18, 2024 19:51
Forum: Problems? Bugs? Solutions!
Topic: VRam usage really high on simple composition
Replies: 3
Views: 761

VRam usage really high on simple composition

Hi all, I encounter quite a few problems on the show I'm currently running with Resolume 7.18.2 (not yet updated to 7.19 since show is playing every night and I don't have much time to test configuration changes..) on the following system : ASUS TUF Gaming F15 FX506LH laptop Intel(R) Core(TM) i5-103...
by vj.emtv
Sun Feb 25, 2024 19:24
Forum: New Features
Topic: FPS display along with Hardware Stats
Replies: 1
Views: 659

FPS display along with Hardware Stats

Hi all...

I think it'd be great to have FPS display along with the Hardware stats instead of having it on Preview Monitor, since it could be useful to keep an eye on the FPS stats while hiding the Monitor.

Thanks in advance if you can consider this suggestion !
Best,
eM
by vj.emtv
Thu Feb 22, 2024 07:14
Forum: Wire Wire, Pants on Fire!
Topic: OSC in Wire to trigger layer transition durations or styles
Replies: 4
Views: 961

Re: OSC in Wire to trigger layer transition durations or styles

Hi again and thanks for reading me. Hi, this is unfortunately not possible without a extra piece of software that can function as a bridge. Wire an arena can talk to each other through OSC, but a wire patch can't communicate to arena because they use the same OSC in and output (from Arena). Actually...
by vj.emtv
Wed Feb 21, 2024 18:57
Forum: Wire Wire, Pants on Fire!
Topic: OSC in Wire to trigger layer transition durations or styles
Replies: 4
Views: 961

OSC in Wire to trigger layer transition durations or styles

Hi all, I'm trying to create my first Wire patch in order to change layer transitions duration and/or blendmode depending on the column currently playing. It works fine when I use the mouse to click on the column name, but not when I use the "connect next button" shortcut, which I assigned...
by vj.emtv
Thu Nov 01, 2018 22:12
Forum: Problems? Bugs? Solutions!
Topic: auto select first column on deck switching ?
Replies: 2
Views: 3085

Re: auto select first column on deck switching ?

One thing you could do that would simplify the process is set a shortcut for column 1 to triggered when you press 1. sure, but I was looking at cutting down on shortcuts, and anyway, I changed my set to remain on the same deck finally (using Resolume both as a theater board and a vj mix tool this t...
by vj.emtv
Wed Oct 31, 2018 11:43
Forum: Problems? Bugs? Solutions!
Topic: auto select first column on deck switching ?
Replies: 2
Views: 3085

auto select first column on deck switching ?

Hi all ! long time no post, which means everything runs smoothly for me with resolume currently. just wondering if there's a way around a default behavior which annoys me a little, though : when switching from one deck to another, resolume (6.1.0) automatically highlights in the new deck the same co...
by vj.emtv
Mon Apr 21, 2008 15:45
Forum: News! Extra! Extra! Read all about it!
Topic: 17-20 April 2008: Vision'R VJ Festival
Replies: 28
Views: 51802

Re: 17-20 April 2008: Vision'R VJ Festival

Hi there, I couldn't attend the workshop, but Le Collagiste did, and posted a few pics and a video today : have a look !
by vj.emtv
Thu Feb 08, 2007 00:57
Forum: Problems? Bugs? Solutions!
Topic: Recording Output - limited duration??
Replies: 2
Views: 6296

I think VirtualDub is able to open bigger files.. is the framerate (speed of the recorded file) problem fixed in 2.4 ?
by vj.emtv
Wed Feb 07, 2007 12:59
Forum: New Features
Topic: Midi control improvements
Replies: 4
Views: 8367

Originally posted by Manwell The controls jump when they recieve messages that dont match the last value so some different takeover modes would be great. The on screen controls could wait until the midi value was equal before reacting to the movement almost eliminating the problem. Timing could be ...