Search found 85 matches

by Menno
Tue Jun 08, 2021 13:25
Forum: Developers Developers Developers
Topic: Any examples/advice on FFGL audio input for creating visualizers?
Replies: 1
Views: 363

Re: Any examples/advice on FFGL audio input for creating visualizers?

I'm not sure about the ffglqs classes, but if you're able to use standard ffgl you could have a look at the particles example inside the ffgl repo. It creates an fft input and uses the values to control the number of particles that spawn for each bin. To see the effect in arena you need to play some...
by Menno
Tue May 11, 2021 17:43
Forum: Problems? Bugs? Solutions!
Topic: We find bugs and ....
Replies: 30
Views: 5684

Re: We find bugs and ....

We currently have 2319 open issues and 13 members on the team. 9 of those are working on the code. So while we do want to work on each and every issue/request, we simply don't have the time to do so. As a result we need to weigh issues depending on their severity (feature request, bug, crash), impac...
by Menno
Thu Apr 22, 2021 13:08
Forum: New Features
Topic: Anti Aliasing option for slices
Replies: 27
Views: 19015

Re: Anti Aliasing option for slices

We don't exactly take the center pixel, we take the average of the four nearest pixels. (linear filtering instead of nearest). This only works when you're scaling by exactly 50%, for smaller scale factors we're discarding information as you've said.
by Menno
Thu Apr 22, 2021 12:58
Forum: Problems? Bugs? Solutions!
Topic: ArtNet Sync
Replies: 4
Views: 1613

Re: ArtNet Sync

Resolume does not currently support ArtNet VSync. We have issue #6938 for this in our features bucket, but it does not have a date scheduled to it. So for now your best choice is probably to route our output through a controller with syncing capabilities.
by Menno
Mon Apr 12, 2021 17:17
Forum: New Features
Topic: Splash Screen Locked Into Focus
Replies: 5
Views: 2690

Re: Splash Screen Locked Into Focus

You can use the same argument for avenue. Note however that that the steps listed on that page page are for plugin developers. If you're not a developer you can just add the argument in the application shortcut.
by Menno
Wed Apr 07, 2021 16:57
Forum: Developers Developers Developers
Topic: Access all layers in FFGL
Replies: 1
Views: 2105

Re: Access all layers in FFGL

Nope that's currently not possible
by Menno
Mon Mar 22, 2021 09:38
Forum: Developers Developers Developers
Topic: FFGL Text Rendering
Replies: 5
Views: 2792

Re: FFGL Text Rendering

Looks like you aren't linking freetype correctly. Perhaps something like this could help? https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/ freetype should have a description on how to build it from source or where to get a binary library, i think it includes ...
by Menno
Thu Mar 18, 2021 14:49
Forum: Developers Developers Developers
Topic: FFGL Text Rendering
Replies: 5
Views: 2792

Re: FFGL Text Rendering

Perhaps the examples in the ffgl repo can be of use to you. For example https://github.com/resolume/ffgl/blob/master/source/plugins/Gradients/FFGLGradients.cpp stuff you need to do once during loading go into InitGL, Rendering goes into ProcessOpenGL. If you need help with how to use c++ you're prob...
by Menno
Fri Feb 19, 2021 13:27
Forum: New Features
Topic: Dmx Fixtures with RGBAW+UV
Replies: 8
Views: 3058

Re: Dmx Fixtures with RGBAW+UV

It is possible to add another color channel, but to be able to drive it with video we'd need to find a rgb value that can be used to represent that channel's output when hitting a white surface. Since this fixture also incorporates a white channel we're only able to use two color components at most ...
by Menno
Mon Nov 30, 2020 14:29
Forum: Problems? Bugs? Solutions!
Topic: Radeon support
Replies: 16
Views: 8861

Re: Radeon support

There are several ways for us to retrieve hardware stats from the gpu. We're checking availability of these systems on the current system in order of our preference. In v6 we had NVidia's proprietary API incorporated as one possible source for this information. However using this api resulted in cra...