Search found 134 matches

by subpixel
Sat Jul 13, 2019 14:37
Forum: Developers Developers Developers
Topic: FFGL 2 SDK
Replies: 20
Views: 2504

FFGL 2 SDK

I have been hacking away at a copy of the FFGL 2 SDK. I have many questions, such as: Why is this nasty pointer recasting code still all up in my face? (FFGL.cpp) It seems that getParamRange() is using the FFMixed inputValue argument to store the requested data, whereas everything else seems to use ...
by subpixel
Sat Jul 13, 2019 13:53
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 2691

Re: how do i debug an FFGL?

Great tip, Menno! I thought there should be some way to do this, but didn't read whatever fine manual exists for Visual Studio. I have addressed this problem by sourcing some code from the interwebs that launches the debugger from within the plugin. Next question: how can we get Resolume to start wi...
by subpixel
Thu Apr 25, 2019 20:20
Forum: Problems? Bugs? Solutions!
Topic: MIDI out
Replies: 5
Views: 486

Re: MIDI out

The feedback loop is perhaps only an issue because Resolume is doing something that doesn't make sense. Resolume is behaving in a manner similar to a virtual device; it is receiving a value and sending a value back out (only in this case the old value, which is "wrong"). Perhaps an approach is to av...
by subpixel
Wed Apr 24, 2019 14:11
Forum: Problems? Bugs? Solutions!
Topic: Presets > Default (wrongly) sets Blend Mode to B&W
Replies: 1
Views: 213

Presets > Default (wrongly) sets Blend Mode to B&W

When using the Preset menu "Default" option, the Blend Mode is unhelpfully set to B&W for effects.

I've noticed this on more than one version, but not which version was the earliest. Currently in Resolume Arena 6.1.3 rev 63441.

-spxl
by subpixel
Tue Apr 23, 2019 12:06
Forum: Problems? Bugs? Solutions!
Topic: MIDI out
Replies: 5
Views: 486

Re: MIDI out

You should be able to both-ways control a parameter in Resolume with an external device. eg an endless encoder. It seems that when you change the shortcut, Resolume spits out 2 CC messages (with the old number), even though the parameter isn't changing. I don't know why you would ever need nor want ...
by subpixel
Tue Apr 23, 2019 10:16
Forum: Problems? Bugs? Solutions!
Topic: MIDI out
Replies: 5
Views: 486

MIDI out

It seems to me that Resolume spits out TWO MIDI CC messages when I change a parameter value that is MIDI mapped (and MIDI out is enabled). Is anyone else seeing this? I'm using MIDI-OX on Windows to do the MIDI monitoring. Also, if I use the same (virtual) MIDI device for both In and Out, if I try t...
by subpixel
Tue Apr 23, 2019 09:08
Forum: Developers Developers Developers
Topic: FFGL and colour picker widgets (v6)
Replies: 1
Views: 485

FFGL and colour picker widgets (v6)

When an FFGL plugin uses the three new Hue, Saturation and Brightness parameters in a row (FF_TYPE_HUE, FF_TYPE_SATURATION, FF_BRIGHTNESS), the Resolume UI presents a colour picker widget (with "PICK", "HSB" and "RGB" modes, and the reassignable 9-entry colour palette). When these parameters types a...
by subpixel
Tue Apr 16, 2019 08:01
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 1879

Re: Let's talk about text... (FF_TYPE_TEXT)

Returing someString.c_str() is something I'm going to have to think about for a while. c_str() method defined in <xstring> C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring _NODISCARD _Ret_z_ const _Elem * c_str() const noexcept { // return point...
by subpixel
Thu Mar 21, 2019 05:42
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 1879

Let's talk about text... (FF_TYPE_TEXT)

Class CFFGLPluginManager declares (in FFGLPluginSDK.h): virtual FFResult SetTextParameter(unsigned int index, const char *value); virtual char* GetTextParameter(unsigned int index); with rather demotivating base class implementations (in FFGLPlyginSDK.cpp) FFResult CFreeFrameGLPlugin::SetTextParamet...
by subpixel
Mon Dec 10, 2018 03:36
Forum: Developers Developers Developers
Topic: FFT Settings or Replacement
Replies: 7
Views: 6372

Re: FFT Settings or Replacement

I made a Processing app in 2009 that I update on rare occasions to do audio analysis. It spits out 10 MIDI CC messages (at around 30fps) based on any of 30 frequency bins. There are various controls such as selecting which bin each output is driven by, changing the output ranges (including random se...