Search found 75 matches

by Menno
Fri Jul 12, 2019 11:06
Forum: Problems? Bugs? Solutions!
Topic: Resolume Failed to Initialize
Replies: 2
Views: 928

Re: Resolume Failed to Initialize

The opengl driver could not be found. What GPU are you using and have you installed the latest drivers?
by Menno
Thu Jul 11, 2019 13:37
Forum: New Features
Topic: Animated DMX parameters
Replies: 10
Views: 2788

Re: Animated DMX parameters

are you sure though? :roll: We have ideas on supporting dmx clips some time. You'd have clips to which you can add fixtures so you can control their parameters. This is a lot of work though. We dont have a set timeframe on when/if we're going to work on this so yeah for now you're at the mercy of wo...
by Menno
Thu Jul 11, 2019 10:33
Forum: Problems? Bugs? Solutions!
Topic: 7 stuck on splash screen
Replies: 22
Views: 4268

Re: 7 stuck on splash screen

I'm trying to figure out what's happening, which is kind of hard as i dont have a machine available that also has this issue. For now it looks like we're not allowed access to the OpenGL context during our startup routine. Can you please tell me how much cpu % and how much gpu % arena is using while...
by Menno
Tue Jul 09, 2019 15:54
Forum: New Features
Topic: FFGL 2.0 backwards compatibility
Replies: 3
Views: 2032

Re: FFGL 2.0 backwards compatibility

No we cannot do that sadly :(
FFGL 1.5 plugins are allowed to use OpenGL functionality that the OpenGL 4.1 driver wont allow us to use.

Would a guideline on how to convert glsl 120 shaders to glsl 410 help you?
by Menno
Tue May 21, 2019 10:52
Forum: Problems? Bugs? Solutions!
Topic: NVIDIA Low FPS Issue
Replies: 11
Views: 2665

Re: NVIDIA Low FPS Issue

If you want a higher fps than 60 with vsync turned on your need a monitor that has a higher refresh rate. For example a 144Hz monitor. Alternatively you could turn vsync off which depending on the os's window manager will result in either tearing or prerendered frames being discarded.
by Menno
Tue May 14, 2019 15:00
Forum: Problems? Bugs? Solutions!
Topic: Optimalization (something like a problem with advanced output)
Replies: 10
Views: 4220

Re: Optimalization (something like a problem with advanced output)

Resolume's output system is single threaded and processes outputs sequentially. That means it's using a single cpu core and only processes a single output at the same time, one after another. This causes these hard to interpret situations when measuring average utilization over a set amount of time,...
by Menno
Tue May 14, 2019 11:49
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 9742

Re: how do i debug an FFGL?

alternatively: in visual studio you can edit your plugin's property pages to launch arena. right click the project > properties > Debugging fill in the command to target the arena executable fill in the working directory to be arena's executable directory this way you can f5 your plugin project and ...
by Menno
Fri Mar 22, 2019 10:36
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 4062

Re: Let's talk about text... (FF_TYPE_TEXT)

I dont think there's any host who's going to write directly into the returned char pointer because no buffer size is exposed and thus writing to it would be terribly unsafe. Therefore it's safe to tell the compiler that it's all good and use a const_cast< char* >
by Menno
Thu Mar 21, 2019 18:45
Forum: General Chat
Topic: FPS variations
Replies: 3
Views: 1593

Re: FPS variations

If it's a thermal issue then the composition setting's framerate setting may help you in stabilizing the fps. You'll have to figure out how much it can run without ever throttling but you could try setting it to 30 and then see if it still drops down to 20. If it does then you can set it to 20 and t...
by Menno
Thu Mar 21, 2019 18:29
Forum: Developers Developers Developers
Topic: Let's talk about text... (FF_TYPE_TEXT)
Replies: 7
Views: 4062

Re: Let's talk about text... (FF_TYPE_TEXT)

A ffgl plugin is not allowed to make changes to it's param's values (other than initial value) and the returned char pointers dont pass ownership over that string along with it. If you're using c++ i suggest you use the std::string class. In the SetTextParameter function you just assign the char* to...