Iteration Limits in Wire

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Iteration Limits in Wire

Post by Blackenburg »

Does any one else find Wire's iteration quite limiting

For example, see this simple patch generating a grid of 36 by 36 individual squares.
36 square Grid.PNG
I get 13 fps rendering this at 1080 8bpc on a Desktop GTX1080.

This feels pretty limited compared to how the same card handles highly complex 3d environments with millions of vertices.

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Re: Iteration Limits in Wire

Post by Zoltán »

Transform is actually quite a complex operation.
Try the Move node instead.

Shapes in Wire are not vertices, so this works differently than what 3d apps do.
We're working on vertex/mesh support for use cases like this, where you need to draw thousand of shapes at once.
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