dirtyjohn_lv wrote:Spout doesn't work between machines also.
It won't ever, it's texture sharing 'inside' the GPU.
If you don't have firewall enabled on either of the machines then you should be able to connect to Resolume NDI output.
Your Resolume log file should get a line when you try to connect to an NDI server, it will contain a Port number around 5960. That's the port you can connect to the NDI server. This port is different from the MDNS discovery packets (5353) so with a firewall you could have a situation where you see the NDI server but can't connect to it if the NDI server port is blocked.
But you don't have firewalls.
First, make sure you only have one network adapter enabled per machine.
The next step I would take is to look at the actual network traffic on your machines.
If you are up for it, Wireshark is a nice tool for this.
https://www.wireshark.org/download.html
Once you start it, double click on your network adapter, and the capture should get started.
In the 'GO' menu item, select the Auto Scroll in live capture option.
In the 'Apply a display filter' textbox enter mdns and press enter.
Now when you start Resolume 6 on the other machine and enable NDI output you should see mdns packets come in, they will be placed on the bottom of the list.
They should look somewhat like this:
there are some OSC related lines here, I have OSC enabled in resolume.
You can also see lines containing "(Arena - Composition)._ndi._tcp.local" those are about the composition NDI output.
Once those are in, and you try to connect to the NDI output of resolume, and the connection is established, there should be a lot of TCP packets going back and forth. You can just clear the filter to see those.