Getting started with FFGL on OSX

FFGL, OSC, GLSL. If you like abbreviations, this is the forum for you
redfeilds18
Met Resolume in a bar the other day
Posts: 1
Joined: Mon Nov 12, 2012 14:26

Getting started with FFGL on OSX

Post by redfeilds18 »

Does anybody have a good "getting started guide" for creating FFGL plugins on OSX? Everything I've come across is out-of-date and doesn't work in my current environment:

OSX (10.6)
xCode 4
openFrameworks 007x


I've gotten http://code.google.com/p/vvffgl/ to build, but it looks like that's just for cocoa apps... None of the other ofx projects I've found will build with the latest version of xCode & openframeworks.

I basically want to create my own effects in resolume avenue 4... Is FreeFrame the way to go? Or are there other ways to get GLSL into resolume? If there's an alternative to FreeFrame that may work, I would love to know. Thanks!
M.Smith
Soft Engrr..
Quality Web Programmers

Rene
Is seriously in love with Resolume. Met the parents and everything
Posts: 388
Joined: Wed Jun 20, 2007 11:53
Location: Vienna, Austria

Re: Getting started with FFGL on OSX

Post by Rene »

I use the FFGL SDK (there is an Xcode project template) from freeframe.org, which works pretty well in Xcode4 (with some minor changes - FFGLs are still 32-bit). However I've no experience with OF, but would love to learn :D

Joris
Doesn't Know Jack about VJ'ing or Software Development and Mostly Just Gets Coffee for Everyone
Posts: 5185
Joined: Fri May 22, 2009 11:38

Re: Getting started with FFGL on OSX

Post by Joris »

Maybe we can put up a little tutorial on starting with FFGL. If you want to use shaders, there shouldn't be a need for oF. So would a step by step guide on how to get shaders up and running be enough for you?

hive8
Is seriously in love with Resolume. Met the parents and everything
Posts: 321
Joined: Sat Jan 22, 2011 22:42
Location: Los Angeles

Re: Getting started with FFGL on OSX

Post by hive8 »

I would love to see a tutorial like this as well...
HIVE 8 | Quantum Laser | http://www.hive8.com

User avatar
vjsjarcie
Is taking Resolume on a second date
Posts: 40
Joined: Sat Jan 24, 2009 18:48
Location: Almelo, Netherlands

Re: Getting started with FFGL on OSX

Post by vjsjarcie »

+1 :-)

User avatar
cvanhoose
Is seriously in love with Resolume. Met the parents and everything
Posts: 276
Joined: Tue Aug 21, 2012 22:18

Re: Getting started with FFGL on OSX

Post by cvanhoose »

+1

User avatar
cosmowe
Knows Resolume better than the devs
Posts: 1296
Joined: Fri Mar 25, 2011 10:27
Location: cologne // germany

Re: Getting started with FFGL on OSX

Post by cosmowe »

+1
w10 || Schenker U506 || lemur || kp3 || pulse || leap motion || magewell capture dongle

User avatar
Tschoepler
Is seriously in love with Resolume. Met the parents and everything
Posts: 467
Joined: Fri Mar 13, 2009 04:26

Re: Getting started with FFGL on OSX

Post by Tschoepler »

+1
████▀ ▄█ tschoepler.net █████ zweifarbton.net █▄ ▀████

dradutu
Is taking Resolume on a second date
Posts: 43
Joined: Tue Jul 13, 2010 15:04

Re: Getting started with FFGL on OSX

Post by dradutu »

goto10 wrote:Maybe we can put up a little tutorial on starting with FFGL. If you want to use shaders, there shouldn't be a need for oF. So would a step by step guide on how to get shaders up and running be enough for you?
YES PLEASE!

hive8
Is seriously in love with Resolume. Met the parents and everything
Posts: 321
Joined: Sat Jan 22, 2011 22:42
Location: Los Angeles

Re: Getting started with FFGL on OSX

Post by hive8 »

Yes please can we get something up... or even open frameworks wrapper, something so we can get it started...
HIVE 8 | Quantum Laser | http://www.hive8.com

Post Reply