richie4k2k wrote: I know how big it is in real life. But how do I model it in cinema 4d. In which proportion? Do I just take the picture in cinema 4d an do it roughly? And later with the lens of the projector I try to fit the correct spot? How can I calculate the distance of the projector before going to the gig, so I dont have to try out so much?
There are a few things to consider if you want to proceed this way (there are others ; ))
First you need to visit the location, simulate the structure size and calculate possible projectors positions.
If you know what projector is going to be used, you probably know what are the lenses available, if it is exchangeable.
If you don't understand the math on lens type, distances and image sizes, I suggest
http://www.projectorcentral.com/
They have online tools that will help you with that, using your own projector attributes.
Once you find out the best position to install your projector on location, it is important to take "that scene information" into Cinema 4D. You should position your camera and model your object according to the real world the best way possible. Your camera is your projector. Distances, angles and lenses should be the same.
I never did that way anyway. I find that to be too difficult, specially if the people responsible for the real model construction are not reliable, considering measures, scales and build up.
In your example I would consider at least two projectors, because of possible shadows, great side distortions and also some focus issues.
But if 3D simulation effects are not a must have, I'd proceed in an entirely different way. I would create 2 flat video content, one for each each cube side (I am ignoring the top faces at this time). Then I would create all slices for cube faces.