drazkers wrote:
I just divide the width and height in half and add that to x and y positon, the basic math takes 2 seconds. If your doing pixel maps you should only be using the numeral values not dragging anyways.
That is if the map actually matches. LOL.
+1
drazkers hasn't spent spent enough time t-minus 1 hour to show doing complicated maps on an over tired, under (over? could be either) caffeinated brain, when basic math feels like trigonometry.
12 slices across multiple video processors (and processor vendors)
Had a video card melt down night before show
Staging vendor was 4 days behind schedule.
Got it done
This has actually come up before, and Joris said something to the effect that the way we did it does make sense in context, and we try really hard not to overcomplicate the interface. To which I say, the aforementioned brain would have really loved 1 extra checkbox in the preferences menu