Digitrevx wrote:The i3 I mentioned bottlenecks a 5gflop gpu at 140fps which well exceeds the fps of the video content being played.
I'm curious what you base this on?
The reason I ask is that VJ'ing is different from regular gaming use, and statistics on how VJ'ing taxes a system are pretty much non-existent.
VJ'ing is essentially uploading a texture and displaying it on a rectangle. So there is a lot more texture data being uploaded to the GPU than in an average game. When getting to very high resolutions, the GPU is not doing that much more work. There simply aren't that many more rectangles to draw. But the increase in texture data uploaded is a lot more. And guess who's responsible for uploading texture data to the GPU?