Debugging FFT

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mowgli
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Debugging FFT

Post by mowgli »

Is there a way of seeing the numerical values coming in through FFT so that I can adjust and debug my sound-reactive wire patches accordingly?

At the moment the only way to see the effect of FFT is to have the patch play binside of Resolume but this means that I have no idea of what kind of FFT values I'm dealing with.

Zoltán
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Re: Debugging FFT

Post by Zoltán »

Spectrum input loaded in Wire, doesn't give a changing signal at this time. We know this makes making FFT patches not really easy, and have a ticket to give a sample FFT signal for the patch debug.

As they are just numbers, you could make a single string of the FFT values, and then use a text render to show that in the patch when loaded in Resolume.
Watch out not to create 1024 text renderers ;)

something like this:
--begin-wire-patch--
1131.3oc6c00aihCE8uRjeFj.iMDx7DIMUZdZWsceZGkGb.mFzPLQDm1oaU9uu1.MeTBocm1YmQaO8b5k.bMI1vCmq80lGIokJkLUmWp1PF8kGIKpJWY9fmCobqd8VMYlCQWZNhuCIWYNfGY1Nm894+jed6cjdVGoccjcVGYccjeVG4ccL309U+ji9m3XPWGCO6ULrqiQsNZ7aV6GsMnjZOTkYRydOZ1yXDZcU97s5lCkq1nEpzlczOrVRFQTaWMWVQbH2IJ1ZNfuGksamCYd4VUVsiKk42tTSFMzT4tOOSuz3Tf4l12LaollvGLa4glhjVH1z78jYtvQQgwQzPtq2XtuKKNbpahGMwkQCiCGFNYLm6a+ZkUaLOQPF4UeEJS+por2kmIKMmLsrnrxr+ByegBOu5CUWIzsUHayvgJyhhRg9Pcw7nE......vGLLyJjYYdVlTY0G0JZxnQRrxpV3l0F0nUaWM3yJhwQ+yIXxJ7xsQcwdUF0a1KxnUzwNm2n7JqjpmjWEyqkWE3G1Huh42u7pogioF4UTe23qul4NYbPhWRzPyYu5cQdkGzWA......zm9pCBq9M0fIKEpakVUQztxpLxHt+TUE2ejdJ4cRUqdp+6Te46E1U9Ei2H+JNpe4W7gbi7KFm4NLVxcC8ETVpTPy3dGK+x+6P9UlLMekn33JTtRKu83ZzWnN.......evvr85jP2z.......bb2z3PzU4q9KYU4IcOx7xxhijIrPTrQ5.KrvBKrvBKrvBKrvBKrvBKrvBKrvBKr+Ox1W1bditJWcqMEKCdqoxYV9JoZSyD.eeYN5fGFKBalZtO2F7+dKH8eQAsEZS9eKuP5iFzStidtotSPPctiFPouPtiFDjLtI2QulSsIOZmbG8cYp6ro4t3g5Kw7YPPPPPPPPPPvOD7PvUHHAPPPPPPPPPPviCRfdgfDHe5SCFXGjmMx0hJg1NtD867HROCyzjRUpPKUl+sWL1OowZ5kVuQZqPu50vsHZy3.4cgwAJIxm5xlDybiCmdkaPh+zfHd3zjvDBFGHPPPPPPPPPPv2uP7Ne3XeVkkaWLEMmk+icEb7o0zv27Z3HeXuQewB9orBN1I5qtqeiX8o......3C3ZyzKMoKB680RxuH8vMmG9xS0A5PYlKSlM2ULzi5lESWHh8XoykwDzE2fffffffffff+n6h6IkJSfGMukhh5Fk07bclbsMRm8QVjtrLO83Xk9cgNc4fw45AWU6p4JsnTouTQRpxEEu5N613WkbSYwVcc7QuzujarSfcapXoenPdI2GWHLAY0y7YmyNSPdMuKjBtz6BoozoSbYW6O1M1yOwcxzqmvhXWELwKh7FCxSTjeqZk7jl1Nclts0Z9Cqa+sc1E435U5fmhD9R4o1eJ+V8PXTjqjssE889UvOlZqRqDZY881m4HibTf3N0ndsFHUbxsnmeQstrVjZ+U8LmnjSF9fm8VNssA3vi41Zxf+PpxriwR6ySaqZdta2t+g3TS..
--end-wire-patch--
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mowgli
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Re: Debugging FFT

Post by mowgli »

That's useful thanks.

Christoph
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Re: Debugging FFT

Post by Christoph »

Here is a little patch I made to help monitoring what comes into the spectrum in node, maybe this is useful for someone.

Just copy to your patches folder and load as a source in Arena.
Untitled 2024-02-13 at 17.59.12.png
Screenshot 2024-02-13 at 18.07.19.png
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SpectrumDebugger.wire
(747.62 KiB) Downloaded 182 times

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mowgli
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Re: Debugging FFT

Post by mowgli »

Looks great, thanks a lot.
I'll be testing it soon.

magneson
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Re: Debugging FFT

Post by magneson »

mowgli wrote: Tue Feb 13, 2024 20:38 Looks great, thanks a lot.
I'll be testing it soon.
No you won't! It's made in the next version of Wire (7.19) I assume we don't have :lol:

Is it possible to upload a 7.18.2 version Christoph?

Zoltán
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Re: Debugging FFT

Post by Zoltán »

it's coming soon
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