Excellent start - solid with no crashing (so far).
When its closer to being finished hopefully we'll be able to do this but with video:
FFGL plugins vote
Re: FFGL plugins vote
It can do this already, looking into the alpha channel processing, seems not to go thru. After that is fixed it should do this effect already.
Also as i see in the video will add a Y value slider.
Also as i see in the video will add a Y value slider.
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: FFGL plugins vote
I hope resolume 5 will introduce a timeline something along the lines like this (see attachment), or what we have in aftereffects to draw the curve blocks seen in particular and others.
Example has blue for straight lines, yellow for bezier curves.
Example has blue for straight lines, yellow for bezier curves.
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: FFGL plugins vote
For your testing please check "HorizonalClone" in effects
Now with alpha toggle, y distance, orginal scale, offset left and right.
Please report back if problems. OSX version coming as soon i have a Apple computer
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Now with alpha toggle, y distance, orginal scale, offset left and right.
Please report back if problems. OSX version coming as soon i have a Apple computer

- Attachments
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- H8_FFGLHorizontalClone.zip
- (7.8 KiB) Downloaded 952 times
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: FFGL plugins vote
Ooh, exciting - Many thanks hive8.
Just a few points...
The distribution of clones is non-linear even when unscaled. Here is a mock-up of a linear distribution: Currently the offset moves the original image and its clones horizontally. My vision for the offset would not change the location of the source or its clones but would affect the scaling, y-position and any other clone effectors. So, with 5 clones, an offset of 3 and a scaling of ~20% would give this sort of effect.
However, the effect is definitely useable as is and has been achieved at fantastic speed - my commendations.
Perhaps you can provide some insight into your development environment?
Just a few points...
The distribution of clones is non-linear even when unscaled. Here is a mock-up of a linear distribution: Currently the offset moves the original image and its clones horizontally. My vision for the offset would not change the location of the source or its clones but would affect the scaling, y-position and any other clone effectors. So, with 5 clones, an offset of 3 and a scaling of ~20% would give this sort of effect.
However, the effect is definitely useable as is and has been achieved at fantastic speed - my commendations.
Perhaps you can provide some insight into your development environment?
Re: FFGL plugins vote
Thank you for the compliments. I will address these corrections right away, should have them done by Monday.
I will change the math on the distribution for sure, makes more sense the be equal.
Regarding the offset I will add that on as a additional feature.
In terms of development environment, i use Visual Studio 2013. FFGL and glut32
Let me know what more insights you would like and I am more the happy to provide them.
I will change the math on the distribution for sure, makes more sense the be equal.
Regarding the offset I will add that on as a additional feature.
In terms of development environment, i use Visual Studio 2013. FFGL and glut32
Let me know what more insights you would like and I am more the happy to provide them.
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: FFGL plugins vote
Perhaps in order to cater for a wider range of situations or preferences you could implement a slider for adjusting the profile of the distribution...
And just to add some detail on the offset feature, even when the clones are unscaled, the offset will determine which clone is on top (or bottom depending on the "on top" option) and the clones on either side of the offset source would recede or proceed accordingly.
Demonstrating a changing offset on unscaled clones.
And just to add some detail on the offset feature, even when the clones are unscaled, the offset will determine which clone is on top (or bottom depending on the "on top" option) and the clones on either side of the offset source would recede or proceed accordingly.
Demonstrating a changing offset on unscaled clones.
Re: FFGL plugins vote
Adjusting the profile of distribution sounds good, the other option I will have to pass for now, maybe in a future version, not trying to recreate After Effects here 

HIVE 8 | Quantum Laser | http://www.hive8.com
Re: FFGL plugins vote
Updated Version 1.001
* Added Distribution %
* Fixed Distribution value calculation
Donations are welcome
* Added Distribution %
* Fixed Distribution value calculation
Donations are welcome

- Attachments
-
- H8_FFGLHorizontalClone.zip
- (7.32 KiB) Downloaded 1052 times
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: FFGL plugins vote
So, how about...
Clone rotation
Clone offsetting
Clone colorisation
Alternate flipping
Clone rotation
Clone offsetting
Clone colorisation
Alternate flipping