Good question Rafaelski!
That is what is stopping me investing any time into Wire.
As a long time Quartz Composer (
) and now Vuo user, 3D geometry and a good lighting shader with shadows etc was my favorite use case. There are plenty of ways of getting feeds from games engines and other node based systems into Resolume but having patches running as clips is the ideal scenario.
I know it's not going to be easy as a crossplatform proposition but until that time it's a bit pointless for me. Respect to anyone learning Wire now who will be ahead of the game if we ever get that functionality.