Search found 33 matches

by AngeloDV
Tue Dec 22, 2020 09:40
Forum: New Features
Topic: Features that I think are necessary in Resolume
Replies: 9
Views: 4372

Re: Características que creo que son necesarias en el Resolume.

FX auto dissolve makes me think about having parameters fade to the new value instead of a hard jump. Can be a nice addition to create better slideshows
by AngeloDV
Wed Dec 16, 2020 04:02
Forum: New Features
Topic: Splash Screen Disable
Replies: 11
Views: 5301

Re: Splash Screen Disable

Not really a solution but more an after thought, this is exactly what happens when the software gives you complete freedom. It is kind of the same as mailing Adobe asking why a project takes forever to load when the project has a load of files or layers, right? I am really curious how loaded that co...
by AngeloDV
Thu Nov 19, 2020 11:51
Forum: News! Extra! Extra! Read all about it!
Topic: 10 Year Resolume Anniversary!
Replies: 16
Views: 20406

Re: 10 Year Resolume Anniversary!

Hahah the possibility :lol:
by AngeloDV
Sat Sep 19, 2020 08:50
Forum: Hardware
Topic: Nvidia 3080 or 3090
Replies: 8
Views: 5017

Re: Nvidia 3080 or 3090

I love Resolume but seeing that list makes me wonder why you would want to use Resolume in that environment :)
by AngeloDV
Sat Feb 29, 2020 00:23
Forum: News! Extra! Extra! Read all about it!
Topic: The Latest Juicebar Plugins for Resolume
Replies: 7
Views: 10907

Re: The Latest Juicebar Plugins for Resolume

Technically yes and no. I think this will benefit both sides. (A) Resolume devs can focus on the software and new features instead of constantly update "old" plugins. This means that the software itself will get better and better. Believe me, I have seen some development lately that will c...
by AngeloDV
Tue Nov 19, 2019 09:32
Forum: Developers Developers Developers
Topic: Bigfug = Big problems
Replies: 6
Views: 7673

Re: Bigfug = Big problems

Check out Juice Bar for a plugin called Equalizer. Might not be exactly what you are looking for but it's a start

https://get-juicebar.com/
by AngeloDV
Mon Nov 11, 2019 12:48
Forum: Problems? Bugs? Solutions!
Topic: NDI 4 SDK
Replies: 4
Views: 3352

Re: NDI 4 SDK

Really, a bump post after one hour? :)
by AngeloDV
Fri Aug 23, 2019 23:46
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 14
Views: 14793

Re: how do i debug an FFGL?

Great, thanks!
by AngeloDV
Thu Jul 11, 2019 17:00
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 7958

Re: FFGL - How to get Texture info during creation of parameters

flyingrub wrote: ↑Thu Jul 11, 2019 09:33 Even if you create your parameter in the constructor and you still don't have this data, you can set your parameter to it after.
How?

P.s. the integer type is working now, had a typo
by AngeloDV
Thu Jul 11, 2019 13:49
Forum: Developers Developers Developers
Topic: FFGL - How to get Texture info during creation of parameters
Replies: 6
Views: 7958

Re: FFGL - How to get Texture info during creation of parameters

Thanks for the quick reply flyingrub! I am writing for FFGL2 and changed the param creation into : addParam( paramWidth= ParamRange::create( "Width", 0.0f, { 0.0f, (float)currentViewport.width } ) ); But the ints are not set yet at that moment of creation, am I missing something? Also than...