Hey guys so I'm back again wondering how to go about creating FFGL plugs. Looking for as much information and advice as possible. 8-)
Has anyone had any luck creating FFGL plugs in VUO? I notice there is a video about it here: https://www.youtube.com/watch?v=d1RwWbJrPbk
Do plugs made in this way ...
Search found 10 matches
- Mon Feb 10, 2020 00:59
- Forum: Developers Developers Developers
- Topic: create FFGL plugs in VUO? sell on getjuicebar?
- Replies: 1
- Views: 8492
- Mon Feb 10, 2020 00:45
- Forum: Developers Developers Developers
- Topic: Bigfug = Big problems
- Replies: 6
- Views: 19423
Re: Bigfug = Big problems
I posted something on here a year ago about this - the BigFug plugs are no longer supported - unfortunately (afaik) you can still buy these plugs on the website for a few pounds! I suspect Alex does not actually know. Someone should give him a kick and tell him to take these pages down already. They ...
- Thu Feb 06, 2020 12:14
- Forum: Developers Developers Developers
- Topic: New FFGL Plugin: audio waveform via fugScopeGL
- Replies: 12
- Views: 41935
Re: New FFGL Plugin: audio waveform via fugScopeGL
The bigfug plugs are no longer supported, I doubt it will function in Resolume 7 because there was some change to the FFGL protocol? but there may be something similar or even better? ie on getjuice?SHAGALOV wrote: Sat Jan 25, 2020 11:43 Do somebody have same plugin for Resolume 7? Can't find it...
- Mon Jul 15, 2019 03:07
- Forum: Problems? Bugs? Solutions!
- Topic: convert mkv to dxv?
- Replies: 5
- Views: 15044
convert mkv to dxv?
Hey does anyone know how to convert mkv directly to dxv?
Currently I'm doing it by: open in handbrake > convert to h264 > open in mpgstreamclip (or alley) > convert to dxv.
So I guess my question could be -
a) how do I get mpgstreamclip/alley to open mkv files?
b) how do I get handbrake to export ...
Currently I'm doing it by: open in handbrake > convert to h264 > open in mpgstreamclip (or alley) > convert to dxv.
So I guess my question could be -
a) how do I get mpgstreamclip/alley to open mkv files?
b) how do I get handbrake to export ...
- Wed Jun 05, 2019 01:22
- Forum: Problems? Bugs? Solutions!
- Topic: 64 Bit FFGL Plugins
- Replies: 8
- Views: 17321
Re: 64 Bit FFGL Plugins
Hey I just jumped on here to report that the Bigfug FFGL plugins are (apparently) no longer supported . I think you can still find a link to a page on the bigfug website where you can buy these plugins, possibly from this forum. However you don't seem to be able to get to them directly from the ...
- Sun Apr 14, 2019 11:27
- Forum: New Features
- Topic: Can't use audio input as a source!!! and therefore can't record live audio
- Replies: 7
- Views: 15606
Can't use audio input as a source!!! and therefore can't record live audio
Ok so when you go to the "sources" tab it's reasonable to think that there should be a source labelled "audio input"... but there's not.
As far as I can tell there's currently no way to send audio through Resolume, and thereby you can't record live audio to a muxxed video.
This really makes ...
As far as I can tell there's currently no way to send audio through Resolume, and thereby you can't record live audio to a muxxed video.
This really makes ...
- Thu Feb 28, 2019 10:37
- Forum: Developers Developers Developers
- Topic: ffgl plug-in how to write?
- Replies: 9
- Views: 33607
Re: ffgl plug-in how to write?
I would describe my attitude as "proactive", "let's go", "keen as mustard", "eager beaver", but it's lonely trying to navigate github on my own if you have any tips or advice I would be super grateful.
- Wed Feb 27, 2019 02:32
- Forum: Developers Developers Developers
- Topic: Spectrums and Waveforms - anyone know how?
- Replies: 0
- Views: 5692
Spectrums and Waveforms - anyone know how?
Does anyone have any tips on using spectrums and waveforms live in Resolume, I'm interested in any advice whatsoever.
I recently tried out Magic Music Visuals and it does have spectrums and waveforms which incorporate well via syphon etc. However there's a heck of a lot there I don't need and it's ...
I recently tried out Magic Music Visuals and it does have spectrums and waveforms which incorporate well via syphon etc. However there's a heck of a lot there I don't need and it's ...
- Wed Feb 27, 2019 02:24
- Forum: Developers Developers Developers
- Topic: ffgl plug-in how to write?
- Replies: 9
- Views: 33607
Re: ffgl plug-in how to write?
Amazingly there is VERY LITTLE information on how to write a FFGL plug that works in Resolume. You're pretty much on your own.
Also if you look around for 64bitFFGL plugs you will come across a lot of 404 notices. There's almost nothing useful that works for Resolume, it's basically a graveyard. I ...
Also if you look around for 64bitFFGL plugs you will come across a lot of 404 notices. There's almost nothing useful that works for Resolume, it's basically a graveyard. I ...
- Wed Feb 27, 2019 02:05
- Forum: New Features
- Topic: waveforms and spectrums please!!!
- Replies: 3
- Views: 11784
waveforms and spectrums please!!!
Hi can we please get waveforms and spectrums to function as sources as Resolume? ie so that the audio input creates a waveform (on an alpha channel background) or creates a spectrum analysis (frequency range FFT etc).
These should be pretty easy to implement I would think, especially since the ...
These should be pretty easy to implement I would think, especially since the ...