Search found 10 matches

by sTuVIdR
Mon Feb 10, 2020 00:59
Forum: Developers Developers Developers
Topic: create FFGL plugs in VUO? sell on getjuicebar?
Replies: 1
Views: 2392

create FFGL plugs in VUO? sell on getjuicebar?

Hey guys so I'm back again wondering how to go about creating FFGL plugs. Looking for as much information and advice as possible. 8-) Has anyone had any luck creating FFGL plugs in VUO? I notice there is a video about it here: https://www.youtube.com/watch?v=d1RwWbJrPbk Do plugs made in this way wor...
by sTuVIdR
Mon Feb 10, 2020 00:45
Forum: Developers Developers Developers
Topic: Bigfug = Big problems
Replies: 6
Views: 4119

Re: Bigfug = Big problems

I posted something on here a year ago about this - the BigFug plugs are no longer supported - unfortunately (afaik) you can still buy these plugs on the website for a few pounds! I suspect Alex does not actually know. Someone should give him a kick and tell him to take these pages down already. They...
by sTuVIdR
Thu Feb 06, 2020 12:14
Forum: Developers Developers Developers
Topic: New FFGL Plugin: audio waveform via fugScopeGL
Replies: 12
Views: 19124

Re: New FFGL Plugin: audio waveform via fugScopeGL

SHAGALOV wrote:
Sat Jan 25, 2020 11:43
Do somebody have same plugin for Resolume 7? Can't find it...
The bigfug plugs are no longer supported, I doubt it will function in Resolume 7 because there was some change to the FFGL protocol? but there may be something similar or even better? ie on getjuice?
by sTuVIdR
Mon Jul 15, 2019 03:07
Forum: Problems? Bugs? Solutions!
Topic: convert mkv to dxv?
Replies: 5
Views: 1958

convert mkv to dxv?

Hey does anyone know how to convert mkv directly to dxv? Currently I'm doing it by: open in handbrake > convert to h264 > open in mpgstreamclip (or alley) > convert to dxv. So I guess my question could be - a) how do I get mpgstreamclip/alley to open mkv files? b) how do I get handbrake to export to...
by sTuVIdR
Wed Jun 05, 2019 01:22
Forum: Problems? Bugs? Solutions!
Topic: 64 Bit FFGL Plugins
Replies: 8
Views: 7025

Re: 64 Bit FFGL Plugins

Hey I just jumped on here to report that the Bigfug FFGL plugins are (apparently) no longer supported . I think you can still find a link to a page on the bigfug website where you can buy these plugins, possibly from this forum. However you don't seem to be able to get to them directly from the fron...
by sTuVIdR
Sun Apr 14, 2019 11:27
Forum: New Features
Topic: Can't use audio input as a source!!! and therefore can't record live audio
Replies: 1
Views: 770

Can't use audio input as a source!!! and therefore can't record live audio

Ok so when you go to the "sources" tab it's reasonable to think that there should be a source labelled "audio input"... but there's not. As far as I can tell there's currently no way to send audio through Resolume, and thereby you can't record live audio to a muxxed video. This really makes Resolume...
by sTuVIdR
Thu Feb 28, 2019 10:37
Forum: Developers Developers Developers
Topic: ffgl plug-in how to write?
Replies: 8
Views: 5756

Re: ffgl plug-in how to write?

I would describe my attitude as "proactive", "let's go", "keen as mustard", "eager beaver", but it's lonely trying to navigate github on my own if you have any tips or advice I would be super grateful.
by sTuVIdR
Wed Feb 27, 2019 02:32
Forum: Developers Developers Developers
Topic: Spectrums and Waveforms - anyone know how?
Replies: 0
Views: 1248

Spectrums and Waveforms - anyone know how?

Does anyone have any tips on using spectrums and waveforms live in Resolume, I'm interested in any advice whatsoever. I recently tried out Magic Music Visuals and it does have spectrums and waveforms which incorporate well via syphon etc. However there's a heck of a lot there I don't need and it's n...
by sTuVIdR
Wed Feb 27, 2019 02:24
Forum: Developers Developers Developers
Topic: ffgl plug-in how to write?
Replies: 8
Views: 5756

Re: ffgl plug-in how to write?

Amazingly there is VERY LITTLE information on how to write a FFGL plug that works in Resolume. You're pretty much on your own. Also if you look around for 64bitFFGL plugs you will come across a lot of 404 notices. There's almost nothing useful that works for Resolume, it's basically a graveyard. I t...
by sTuVIdR
Wed Feb 27, 2019 02:05
Forum: New Features
Topic: waveforms and spectrums please!!!
Replies: 3
Views: 2208

waveforms and spectrums please!!!

Hi can we please get waveforms and spectrums to function as sources as Resolume? ie so that the audio input creates a waveform (on an alpha channel background) or creates a spectrum analysis (frequency range FFT etc). These should be pretty easy to implement I would think, especially since the spect...