Search found 1135 matches

by edwin
Mon Jan 20, 2020 22:16
Forum: New Features
Topic: Slice Transform / Stroke / Delay / Fill
Replies: 6
Views: 692

Re: Slice Transform / Stroke / Delay / Fill

Hi guys, Of course these extra Slice effects weren't supposed to be in the release of v6, they are very experimental and i can't promise they are stable to live performances, and i think they are actually far from being very useful. But of course you are welcome to play around with them. cheers Edwin
by edwin
Wed Dec 18, 2019 17:41
Forum: Developers Developers Developers
Topic: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)
Replies: 6
Views: 2631

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

And also please check the original license of the Shaders from ShaderToy, often they are quite restrictive and not allowed to be distributed or used for commercial purposes.
by edwin
Wed Dec 11, 2019 14:13
Forum: Problems? Bugs? Solutions!
Topic: Two linked clips.
Replies: 4
Views: 268

Re: Two linked clips.

The clips somehow ended up having the same unique id, not sure how that happened but it's certainly a bug. If you remember the steps you took that led to this behaviour please let us know and we can see if we can replicate it and come up with a fix. Or of course it's a case of 'quantum entanglement'...
by edwin
Mon Dec 02, 2019 15:07
Forum: Developers Developers Developers
Topic: How is "Trails" implemented
Replies: 1
Views: 745

Re: How is "Trails" implemented

You need to retain a copy of the last rendered frame.
So keep a copy and perform a blend with the new Frame.
by edwin
Wed Nov 27, 2019 13:07
Forum: New Features
Topic: RGBA + Z
Replies: 6
Views: 822

Re: RGBA + Z

Next to Depth buffer Object and UV passes can also be very useful to do post processsing in Resolume. This technique is actually quite powerful and we have been playing around for this for a while now. If we implement a feature like this we'll probably allow a Clip to have multiple tracks (so they p...
by edwin
Fri Nov 01, 2019 17:20
Forum: Problems? Bugs? Solutions!
Topic: Beginner - triangle layer
Replies: 2
Views: 872

Re: Beginner - triangle layer

What you can do is create a Third layer that is a Mask for the Second Layer. So create a Third Layer and set it to Mask Mode -> One Below Any content played in Third Layer will act as a Mask for the Second Layer. For the Triangle, Load the Shaper source in one of the clips in the Third Layer. Chose ...
by edwin
Sat Jul 13, 2019 12:33
Forum: Problems? Bugs? Solutions!
Topic: midi mapping to video opacity
Replies: 9
Views: 1276

Re: midi mapping to video opacity

There is no functionality for this in Resolume itself. So you'll need a 3rd party tool that can 'translate' your MIDI input and forwards it to Resolume. You could write a processing sketch for this (https://processing.org/) or use a tool like 'Bome Midi Translator (https://www.bome.com/products/midi...
by edwin
Fri Apr 19, 2019 09:52
Forum: New Features
Topic: Tri Color Tint Effect
Replies: 12
Views: 2050

Re: Tri Color Tint Effect

Screenshot 2019-04-19 at 10.51.32.png
by edwin
Thu Apr 18, 2019 11:23
Forum: New Features
Topic: Tri Color Tint Effect
Replies: 12
Views: 2050

Re: Tri Color Tint Effect

Use the 'Colorize' effect.
If you set it's mode to 'Palette' it will map the 'luminance' of your pixels to colors in the palette.
by edwin
Mon Mar 18, 2019 09:00
Forum: Developers Developers Developers
Topic: FFGL plugin. How to get screen aspect ratio from Arena?
Replies: 5
Views: 1381

Re: FFGL plugin. How to get screen aspect ratio from Arena?

When the plugin get's initialised you get a Viewport which has a Width and Height. When the viewport size changes you get a resize callback in which you again get a Viewport passed in. class CFreeFrameGLPlugin .... virtual FFResult InitGL( const FFGLViewportStruct* vp ) .... virtual unsigned int Res...