Search found 1140 matches

by edwin
Wed Sep 23, 2020 07:25
Forum: Problems? Bugs? Solutions!
Topic: no capital letters in osc out messages???
Replies: 5
Views: 167

Re: no capital letters in osc out messages???

We correct the case indeed, we did this for incoming messages for convenience sake. All our internal addresses are lowercase, this way it's less likely you make a mistake. But i guess when you have a custom OSC Output Address that is not what you want. I created an issue for this.
by edwin
Fri Sep 18, 2020 21:02
Forum: New Features
Topic: Set The Duration of a Recording Beforehand
Replies: 11
Views: 624

Re: Set The Duration of a Recording Beforehand

I suggested Resolume to add an x time multiply to the render feature, too. I might need to bring "Render x times the original length" to vote in a separate feature request )) The Clip Renderer takes the Auto Pilot Loop count into account. It will render the Clip (N) times. So if you have a Clip tha...
by edwin
Tue Aug 25, 2020 19:33
Forum: New Features
Topic: Shaper - Star shape
Replies: 2
Views: 620

Re: Shaper - Star shape

The shaper works with so called Signed Distance fields. The type of Shapes we can add are limited because they have to able to be described through a mathematical function.
The Star shape is possible though, so i'll have a look if i can add it.
by edwin
Thu Jul 16, 2020 19:33
Forum: Problems? Bugs? Solutions!
Topic: outing the resolume preview monitor via spout or NDI
Replies: 2
Views: 792

Re: outing the resolume preview monitor via spout or NDI

Create a Screen in the Advanced Output. Select NDI as output device for the Screen you just created.
Select the Slice of the Screen and choose 'Preview' in as 'Input Source'.
PreviewNDI.png
by edwin
Mon Apr 20, 2020 13:59
Forum: News! Extra! Extra! Read all about it!
Topic: Resolume 7.1.2 Released: Improved Gradient & Clip Transitions
Replies: 8
Views: 4797

Re: Resolume 7.1.2 Released: Improved Gradient & Clip Transitions

Adding it to Transition Area is indeed nice and i played with this option as well. But it would be harder to determine the order of effects, would for instance transition effects be applied before or after the other effects? Now you can mix and match.
by edwin
Mon Jan 20, 2020 22:16
Forum: New Features
Topic: Slice Transform / Stroke / Delay / Fill
Replies: 6
Views: 2111

Re: Slice Transform / Stroke / Delay / Fill

Hi guys, Of course these extra Slice effects weren't supposed to be in the release of v6, they are very experimental and i can't promise they are stable to live performances, and i think they are actually far from being very useful. But of course you are welcome to play around with them. cheers Edwin
by edwin
Wed Dec 18, 2019 17:41
Forum: Developers Developers Developers
Topic: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)
Replies: 8
Views: 6770

Re: ShaderToy to FFGL (FFGL FX, FFGL sources, Win x64, 6&7)

And also please check the original license of the Shaders from ShaderToy, often they are quite restrictive and not allowed to be distributed or used for commercial purposes.
by edwin
Wed Dec 11, 2019 14:13
Forum: Problems? Bugs? Solutions!
Topic: Two linked clips.
Replies: 6
Views: 2103

Re: Two linked clips.

The clips somehow ended up having the same unique id, not sure how that happened but it's certainly a bug. If you remember the steps you took that led to this behaviour please let us know and we can see if we can replicate it and come up with a fix. Or of course it's a case of 'quantum entanglement'...
by edwin
Mon Dec 02, 2019 15:07
Forum: Developers Developers Developers
Topic: How is "Trails" implemented
Replies: 2
Views: 3660

Re: How is "Trails" implemented

You need to retain a copy of the last rendered frame.
So keep a copy and perform a blend with the new Frame.
by edwin
Wed Nov 27, 2019 13:07
Forum: New Features
Topic: RGBA + Z
Replies: 6
Views: 2193

Re: RGBA + Z

Next to Depth buffer Object and UV passes can also be very useful to do post processsing in Resolume. This technique is actually quite powerful and we have been playing around for this for a while now. If we implement a feature like this we'll probably allow a Clip to have multiple tracks (so they p...