360° video FFGL plugin for resolume?

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markbres
Met Resolume in a bar the other day
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360° video FFGL plugin for resolume?

Post by markbres » Mon May 02, 2016 16:56

someone thinks it's possible to have a ffgl plugin for resolume that transforms a 360° videoclip (equirectangular) like facebook and youtube does? you could have parmeters like: field of view, camera position, camera rotation, ... would be an effective but simple plugin for 360° content. ;)

Babcom
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Re: 360° video FFGL plugin for resolume?

Post by Babcom » Mon May 02, 2016 18:56

Yes. This would be sweet to have! What kind of source would you have Markres (cameras, lenses, capture cards)? I have a similar idea for a projekt...

+1

fruitygreen
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Very possible.

Post by fruitygreen » Tue May 03, 2016 22:57

markbres wrote:someone thinks it's possible to have a ffgl plugin for resolume that transforms a 360° videoclip (equirectangular) like facebook and youtube does? you could have parmeters like: field of view, camera position, camera rotation, ... would be an effective but simple plugin for 360° content. ;)
Tried "Polar Coordinates " plug in with a few of my spherical videos , some time ago in Vvvv. It needed better way of controlling, but as proof of concept it was kinda working.

markbres
Met Resolume in a bar the other day
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Re: 360° video FFGL plugin for resolume?

Post by markbres » Sat May 07, 2016 00:06

working with vvvv and 360 video content is super easy! did that just load texture on a sphere and stream with spout to resolume. that was the reason i thought it is so easy to do that and pack it into a simple ffgl plugin. with a simple plugin you could have many 360 layers in resolume on top of each other.

vj Lambency
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Re: 360° video FFGL plugin for resolume?

Post by vj Lambency » Fri May 20, 2016 13:03

+1

hive8
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Re: 360° video FFGL plugin for resolume?

Post by hive8 » Wed May 25, 2016 01:31

if this has not been done yet, I am thinking of taking it up...

Any more info what you guys want... Can someone send me a clip for testing, also what markers and girds should it have?
HIVE 8 | Quantum Laser | http://www.hive8.com

SucculentHam
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Re: 360° video FFGL plugin for resolume?

Post by SucculentHam » Wed May 25, 2016 18:01

I am presently building content for dome projection. I develop content within After Effects using Camsphere as demonstrated in this tutorial.

https://vimeo.com/125726168

Dome content can also be tested using SATDomePort2.0 .

Hope this helps.

Ham

hive8
Is seriously in love with Resolume. Met the parents and everything
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Re: 360° video FFGL plugin for resolume?

Post by hive8 » Thu May 26, 2016 04:02

I need a little more info to get started on this.

The clips you be loading are equirectangular panorama video clips?
And you want a view placed on that so you can look at a section of that panorama.
Also the panorama will need to be mapped on a sphere.

View movement you want left, right, up, down, zoom in / out?

I hope i got that right, please let me know if something is not right.
Can you give me a demo clip for testing.
HIVE 8 | Quantum Laser | http://www.hive8.com

fruitygreen
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Re: 360° video FFGL plugin for resolume?

Post by fruitygreen » Fri May 27, 2016 09:42

You can find a sample of equirectangle footage here.https://www.entapano.com/en/l/panorama.html

Controlling the view could be possibly like how GoPro VR (formerly KolorEyes) does it. https://vr.gopro.com
Of course you would want it with mappable controls, midi/Osc.

Krpano.com can produce Flash tours with your 360videos. You could then mod them to play in Resolume. Haven't tried it but it's worth a shot.


FYI:TouchDesigner uses a template and can do live VR. Via PtGui template.
https://www.derivative.ca/Forum/viewtop ... =22&t=7979
Controlled with Occulus. Maybe just easier to Spout Out of it. TD that is.

markbres
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Re: 360° video FFGL plugin for resolume?

Post by markbres » Sun May 29, 2016 00:09

hive8 wrote:I need a little more info to get started on this.

The clips you be loading are equirectangular panorama video clips?
And you want a view placed on that so you can look at a section of that panorama.
Also the panorama will need to be mapped on a sphere.

View movement you want left, right, up, down, zoom in / out?

I hope i got that right, please let me know if something is not right.
Can you give me a demo clip for testing.
sounds great! camera inside the sphere mapped equirectangular panorama video clips.
possible parameters:
-camera rotate x, y, z (look left-right, look up-down, roll angle)
-camera field of view (degree)
-camera or sphere move x, y, z
-sphere rotate x, y, z
-sphere size/radius
-sphere resolution/detail?

yes you look at a section. camera could also be on the outside of the sphere and look at it.
Last edited by markbres on Mon May 30, 2016 15:20, edited 1 time in total.

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