I'm attempting to create a constraint where an effect / trigger can't be retriggered until the effect fully completes.
I've attempted multiple versions with logic nodes such as gates and holds, but found no success. I've gotten as far as creating the logic with a workaround using timelines (specifically the play and rewind), but I'm fairly certain this isn't the most optimal solution. Maybe someone has accomplished this before or knows a better way to do so? Any info would be greatly appreciated!
