Kinect 3d Puppeteering
You could use the following apps from here.
http://technabob.com/blog/2010/12/19/mi ... -cap-hack/
1st-I tried mikumikudance via kinect>osceleton>mikumikudance>virtual webcam>Resolume
Free and Works , but too much steps to bring your 3d models in, and other stuff made it clunky.
2nd- I tried Openspace 3d.
Better support , less steps and importing 3d models were easier but still cumbersome, and free. Last time I used it , blender support were still being developed. Haven't revisited this app lately.
It has very good support, importing with major 3d apps are feasible, but it is not free and is based on DirectX so no MAC.
There are lots of support for these apps, however like most apps they lack organization when it comes to getting a newbie started. All the info to get started is there, but like usual forums the commenting always stray from the intended topic therefore most questions are not clearly answered.
Anways the outputs of these apps poses a challenge for most who wants to get them into there VJ app.
Let me know if you need help with any of these apps.
I don't have any samples of my own work because its usually borrowed ideas and incomplete. But I did make it work just for proof of concepts.
FYI: MSAFluid by Memo Akten has done some cool particles in processing, in which you can use via Kinect like yours. Search for it.