16-bit DMX channels
16-bit DMX channels
For smoother moving images on the x y coordinates, intensity, and some other parameters, I would like to see 16-bit DMX channels. Thank You!
Re: 16-bit DMX channels
Same here.
Smooth Y-X moving is currently really hard to get with dmx,
even going thru a link to be able to ajust from where to where you wanna go, 256 steps is still too few for a slow translation.
Smooth Y-X moving is currently really hard to get with dmx,
even going thru a link to be able to ajust from where to where you wanna go, 256 steps is still too few for a slow translation.
Video tech on tour - Catalyst, Resolume Arena, VVVV and MadMapper professional user.
Re: 16-bit DMX channels
Could possibly also allow for 14bit MIDI messages?
Re: 16-bit DMX channels
Oh i really would like that to happen 16 bit dmx inputs..
I have a project we working on that would need high resolution X Y feedback. 65.536 position instead of 255 positions would be a huge + to what we are working on right now..
Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity??
I have a project we working on that would need high resolution X Y feedback. 65.536 position instead of 255 positions would be a huge + to what we are working on right now..
Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity??
Re: 16-bit DMX channels
OSC syntax can use double-precision floats (64-bit) so that'll be by far the most precise way to control anything in Resolume.Is there any other way to input high precision (resolution) inputs?? Maybe Serial or arduino based which can be linked to X Y Z space and intensity?
Re: 16-bit DMX channels
Thank you Oaktown.. After a lot of reading and trail and error with arduino i have the project up and running with OSC commands
Thanks for pointing me in the right direction

Thanks for pointing me in the right direction