Thanks for picking up the challenge.
It's especially interesting to see that just playing a single triplewide clip in a triplewide comp is faster than all the other workarounds. If OP's need for a workaround came from lack of performance using this method, I doubt the workarounds will actually improve anything.
It just goes to show that taking a whole bunch of pixels at the same time and doing operations on them is exactly what a GPU is good at. And it knows how to do it best. Often, the more you try to be smart and try to 'help' it, the more difficult you actually make it.
Triple wide content in standard raster
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- Posts: 108
- Joined: Fri Jul 20, 2012 08:15
Re: Triple wide content in standard raster
Oaktown are you getting those benchmarks while actually having 3x 1080 monitors hooked up to the MBP? That's where it turned ugly for me.
Re: Triple wide content in standard raster
No, I did the test in blind mode but I'll test again.
What's your setup? Are you using three 1080HD outputs (2 TB and 1 HDMI) or one video controller such as a Matrox TH2G?
What's your setup? Are you using three 1080HD outputs (2 TB and 1 HDMI) or one video controller such as a Matrox TH2G?
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- Posts: 108
- Joined: Fri Jul 20, 2012 08:15
Re: Triple wide content in standard raster
2x TB and HDMI
I was finally able to download your clip today--been on bad internet. I'll give it a go later.
I was finally able to download your clip today--been on bad internet. I'll give it a go later.
Re: Triple wide content in standard raster
Ok. I'll test with a similar setup and get back to you.
Re: Triple wide content in standard raster
@ ReggieUnderground - Here is your answer:
on a MacBook Pro (Retina, 15-inch, Late 2013)
2.6 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB
on a MacBook Pro (Retina, 15-inch, Late 2013)
2.6 GHz Intel Core i7
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 750M 2048 MB