Arena crashes...

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karamasov
Posts: 46
Joined: Sun Dec 25, 2011 11:47

Arena crashes...

Post by karamasov »

Windows 8.1 64bit, 32GB RAM, Xeon 3.50 GHz, Arena 5.0.1 (updating to .0.2 as we speak)
7 layers of 1920, with one 6000x3000 video in each layer, DXV3
Outputs 2x 2560x1440 to 2x Datapath x4
Mesh warping 4x4 on all 7 slices in output.
LOW MEMORY warning
Crashes (...has stopped working)

New to windows, no idea whats up..

karamasov
Posts: 46
Joined: Sun Dec 25, 2011 11:47

Re: Arena crashes...

Post by karamasov »

Updated to 5.0.2, same thing happens.

Zoltán
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Re: Arena crashes...

Post by Zoltán »

so you are playing 6000x3000 clips in a 1920x1080 composition?
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karamasov
Posts: 46
Joined: Sun Dec 25, 2011 11:47

Re: Arena crashes...

Post by karamasov »

Thats correct. I was adviced by Resolume support staff to avoid large canvases, and rather pipe things with layers to different slices

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Arena crashes...

Post by Joris »

I'm not sure in what context you got this advice, but loading a 6000x3000 clip 7 times in a 1920x1080 comp is less efficient than loading a single clip of 6000x3000 once in a 6000x3000 comp. If your content is 6000x3000, the texture that has to be processed is also still 6000x3000, so you're not avoiding large canvases this way.

There was a thread recently where Oaktown actually benchmarked the different approaches: viewtopic.php?f=12&t=13095

I wouldn't be surprised if using a single clip also solves your low memory crashes.

karamasov
Posts: 46
Joined: Sun Dec 25, 2011 11:47

Re: Arena crashes...

Post by karamasov »

Thanks for the feedback,
I tried making a new comp w. one layer 6000x3000 and slice stuff up that way.
Same problem with low memory warning.
File is encoded to DXV3 on a mac, btw.

No fx, disabled global rendering. Fps @ 59/60 steady

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Arena crashes...

Post by Joris »

Hmmm. I just tried to recreate your setup, and when I load a single 6000x3000 file, in a 6000x3000 comp, and create two Virtual Screens at 2560x1440 each, my memory usage is 1.8GB. It's high, but you're pushing a lot of pixels around.

What's your memory usage with this setup?

karamasov
Posts: 46
Joined: Sun Dec 25, 2011 11:47

Re: Arena crashes...

Post by karamasov »

I´ll have a look at the system tomorrow, and look at memory usage. Thanks for testing!

karamasov
Posts: 46
Joined: Sun Dec 25, 2011 11:47

Re: Arena crashes...

Post by karamasov »

Changed the comp and content to 2400x4800 (vertical), with the same (advanced) output at two times 2560x1440.
4 slices to each screen, but Arena starts warning me as soon as I move mesh points back and forth. If I´m too fast with my fingers, i.e. rapid arrow keyboard action, Arena.exe stops working and has to be shut down.

Also, if I hit Cntrl-Shift-A to bring up advanced output, it can crash - If I´m impatient and touch something while advanced output loads.

Memory usage is 2500 MB, CPU usage 2,3%.

Joris
Posts: 5186
Joined: Fri May 22, 2009 11:38

Re: Arena crashes...

Post by Joris »

Can you send us your advanced output .xml file at mail@resolume.com, please?

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