cosmowe wrote: Mon Feb 21, 2022 21:24
but shouldn't the left orange triangle be in front of the left white one?
In Wire, the video mixer's bottom layer is the bottom inlet.
If you add slices to a patch, they get multi instance. Every slice gets it's own instance.
That will make the Slice to shape, and then the Video mixer multiple instances.
Shape render however renders a multi channel shape to a single texture, and that will be blended 4 times with each of your shapes, then the output will be merged with Alpha blend to the texture output.
So, your top slice, the left triangle is the top layer at the end, and below that, you see the shape render result, and below that, the previous mixer results.
If you add a shape render to the video mixer's top inlet, the mixer won't instance, the patch will be much faster, and you can mix the shapes together.
If you'd like to have the orange shapes on top, you'd need to connect those to the top inlet in the Mixer.