Had a question if that is still maintained with version 0.8 of oFX, seems the last version working for it is 0.65? If not is there a change we could get that up to v0.8, been working more and more with oFX, start to like it a lot.
Also since the wrapper for oFX exist, when compiled as a freeframe plugin, will that plugin be run on the GPU.
If not what would be the best starting point, book or tutorial for FFGL, i know of the website, but that's about it.
ofxffglplugin question
ofxffglplugin question
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: ofxffglplugin question
The ofxFFGL add-on was a labour of love from one of our part-time devs, that he did in his free time. I think he got fed up maintaining it through all the oF changes. At some point we had it running in oF 0.7, but had some depth sorting issues.
In the end, if you're not using any of the ofx add-on libraries, it's just a small step to ditch oF and write straight OpenGL/c++.
FFGL is basically nothing more than an add-on to standard OpenGL, which gives you easy access to textures and parameters in an FFGL host app. So if you want to learn it, you can just start with standard OpenGL.
In the end, if you're not using any of the ofx add-on libraries, it's just a small step to ditch oF and write straight OpenGL/c++.
FFGL is basically nothing more than an add-on to standard OpenGL, which gives you easy access to textures and parameters in an FFGL host app. So if you want to learn it, you can just start with standard OpenGL.
Re: ofxffglplugin question
Thank you for the reply, I was wondering should i use FF 1.6 or 1.5?
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: ofxffglplugin question
I'd start with FFGL 1.5
Re: ofxffglplugin question
What OpenGL spec are implemented in freeframe gl 1.5, 3.x or 4.x?
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: ofxffglplugin question
Is there a specific function you are having problems with? Or is there another reason for asking this?
Maybe it helps to think of FFGL not so much as a separate implementation of OpenGL, but as a protocol that will let you get textures and controller values from FFGL host apps, and allows you to use OpenGL calls to draw geometry in these apps.
Maybe it helps to think of FFGL not so much as a separate implementation of OpenGL, but as a protocol that will let you get textures and controller values from FFGL host apps, and allows you to use OpenGL calls to draw geometry in these apps.
Re: ofxffglplugin question
I am asking, since I am pretty new to openGL and learning right now. since openGL books and classes focus on specific specs of openGL like 3.3 or the newer released 4.3. Trying to make the right decision of what i should be learning.
HIVE 8 | Quantum Laser | http://www.hive8.com
Re: ofxffglplugin question
Ah, I see. In that case I would go for the most recent syntax. Don't let it distract you though, the basics of what you need haven't changed since OpenGl 2. Just start the journey and don't forget to have fun 

Re: ofxffglplugin question
And get the red book. Guaranteed to make you awkward in social situations since 1993
http://www.amazon.com/OpenGL-Programmin ... b_title_bk

- Tschoepler
- Posts: 467
- Joined: Fri Mar 13, 2009 04:26