Search found 16 matches

by dtristram
Tue Sep 09, 2025 18:27
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 17617

Re: persistent buffers not 32-bit

Fantastic news! Thank you.

checking for update in Avenue is showing me highest available version is 7.23.2 rev 51094.

When is 7.24 to be made available? Or am I missing something?
by dtristram
Tue Sep 09, 2025 18:19
Forum: Problems? Bugs? Solutions!
Topic: legal shader crashes Wire
Replies: 1
Views: 331

legal shader crashes Wire

I had a shader source resource with two consecutive semi-colons. Wire crashes with no diagnostic.
by dtristram
Tue Aug 26, 2025 21:13
Forum: Problems? Bugs? Solutions!
Topic: Power node cannot handle negative exponent
Replies: 2
Views: 5213

Re: Power node cannot handle negative exponent

Ah, I see what happened. I had

Int In => Power => 1/x.

The result of an Integer negative exponent is rounded to zero as the result of Power is cast to Int. Then the 1/x gives inf.

Working as designed.

David
by dtristram
Sun Aug 24, 2025 22:27
Forum: Problems? Bugs? Solutions!
Topic: Power node cannot handle negative exponent
Replies: 2
Views: 5213

Power node cannot handle negative exponent

in Wire, the Power node returns inf when given a negative exponent.

Negative exponents are a thing. 2 ^ (-1) = 1/2

please fix
by dtristram
Tue Jun 24, 2025 06:33
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 108543

Re: Render Passes

I was having trouble, running into a bug where subsequent passes could not read from the target of pass 0. Making target 0 "PERSISTENT": true fixed that problem. more investigations to come...
by dtristram
Tue Jun 24, 2025 02:10
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 108543

Re: Render Passes

$WIDTH is always (for every pass) the width of the input texture so we have to use $WIDTH/2 and $WIDTH/4 to do the subsequent downsampling.
by dtristram
Mon Jun 16, 2025 18:07
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 17617

Re: persistent buffers not 32-bit

This would be great to get fixed.

Because of https://resolume.com/forum/viewtopic.php?p=103010 I do not have a workaround. This second problem makes it impossible to use more than one persistent buffer in multiple passes. I found a nice trick for saving high precision floats in a four component ...
by dtristram
Sun Jun 01, 2025 21:15
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 17617

persistent buffers not 32-bit

when buffers are marked PERSISTENT, they no longer respect the FLOAT designation, that is, they become 8-bit per component buffers even when FLOAT: true is specified.

In this patch normalized fragment coordinates are stored in a buffer. If they are stored at 32-bit floats, there is sufficient ...
by dtristram
Sat May 31, 2025 20:44
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 108543

Re: Render Passes

has anyone succeeded in reading multiple buffers in different passes? I don't believe it works.
by dtristram
Sat May 31, 2025 20:38
Forum: Problems? Bugs? Solutions!
Topic: multipass reads wrong buffer
Replies: 0
Views: 21971

multipass reads wrong buffer

multipass buffer access seems broken

after initializing contents of two buffers, first pass can read first buffer, but second pass gets pixels from the first buffer, not the second as expected.


/*{
"CREDIT": "dtristram",
"DESCRIPTION": "illustrates bug in multipass support, note image 1 ...