Search found 19 matches

by dtristram
Tue Feb 03, 2026 19:30
Forum: Problems? Bugs? Solutions!
Topic: edited Wire patch now has all parameters set to their defaults
Replies: 4
Views: 5264

Re: edited Wire patch now has all parameters set to their defaults

I repeated the exercise with a new dummy patch.

create patch, add float in called amount
add patch to arena, set amount to non default value
open patch, copy nodes
create new patch, paste nodes, add new float in called additional, save
add new patch to arena composition
quit arena
open new patch ...
by dtristram
Tue Feb 03, 2026 06:38
Forum: Problems? Bugs? Solutions!
Topic: edited Wire patch now has all parameters set to their defaults
Replies: 4
Views: 5264

edited Wire patch now has all parameters set to their defaults

I had a wire effect patch that I used in many clips in my composition. I saved the patch with a new name, and added a parameter. After I tried it in Arena I liked it, so in Wire I opened the new patch, copied the entire network, then opened the original effect, deleted all the nodes, and pasted the ...
by dtristram
Thu Oct 23, 2025 19:30
Forum: Developers Developers Developers
Topic: Resolume MacOS FFGL Debugging
Replies: 3
Views: 140568

Re: Resolume MacOS FFGL Debugging

I've tried the entitlements xml and signing operation. I get

tristram@luxe Resolume Avenue % codesign -s - --deep --force --options=runtime --entitlements daw.entitlements "$AVENUE"
/Applications/Resolume Avenue/Avenue.app/Contents/MacOS/Avenue: replacing existing signature
/Applications/Resolume ...
by dtristram
Tue Sep 09, 2025 18:27
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 38961

Re: persistent buffers not 32-bit

Fantastic news! Thank you.

checking for update in Avenue is showing me highest available version is 7.23.2 rev 51094.

When is 7.24 to be made available? Or am I missing something?
by dtristram
Tue Sep 09, 2025 18:19
Forum: Problems? Bugs? Solutions!
Topic: legal shader crashes Wire
Replies: 1
Views: 18014

legal shader crashes Wire

I had a shader source resource with two consecutive semi-colons. Wire crashes with no diagnostic.
by dtristram
Tue Aug 26, 2025 21:13
Forum: Problems? Bugs? Solutions!
Topic: Power node cannot handle negative exponent
Replies: 2
Views: 15228

Re: Power node cannot handle negative exponent

Ah, I see what happened. I had

Int In => Power => 1/x.

The result of an Integer negative exponent is rounded to zero as the result of Power is cast to Int. Then the 1/x gives inf.

Working as designed.

David
by dtristram
Sun Aug 24, 2025 22:27
Forum: Problems? Bugs? Solutions!
Topic: Power node cannot handle negative exponent
Replies: 2
Views: 15228

Power node cannot handle negative exponent

in Wire, the Power node returns inf when given a negative exponent.

Negative exponents are a thing. 2 ^ (-1) = 1/2

please fix
by dtristram
Tue Jun 24, 2025 06:33
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 155063

Re: Render Passes

I was having trouble, running into a bug where subsequent passes could not read from the target of pass 0. Making target 0 "PERSISTENT": true fixed that problem. more investigations to come...
by dtristram
Tue Jun 24, 2025 02:10
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 155063

Re: Render Passes

$WIDTH is always (for every pass) the width of the input texture so we have to use $WIDTH/2 and $WIDTH/4 to do the subsequent downsampling.
by dtristram
Mon Jun 16, 2025 18:07
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 38961

Re: persistent buffers not 32-bit

This would be great to get fixed.

Because of https://resolume.com/forum/viewtopic.php?p=103010 I do not have a workaround. This second problem makes it impossible to use more than one persistent buffer in multiple passes. I found a nice trick for saving high precision floats in a four component ...