Search found 17 matches

by dtristram
Thu Oct 23, 2025 19:30
Forum: Developers Developers Developers
Topic: Resolume MacOS FFGL Debugging
Replies: 3
Views: 43515

Re: Resolume MacOS FFGL Debugging

I've tried the entitlements xml and signing operation. I get

tristram@luxe Resolume Avenue % codesign -s - --deep --force --options=runtime --entitlements daw.entitlements "$AVENUE"
/Applications/Resolume Avenue/Avenue.app/Contents/MacOS/Avenue: replacing existing signature
/Applications/Resolume ...
by dtristram
Tue Sep 09, 2025 18:27
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 25625

Re: persistent buffers not 32-bit

Fantastic news! Thank you.

checking for update in Avenue is showing me highest available version is 7.23.2 rev 51094.

When is 7.24 to be made available? Or am I missing something?
by dtristram
Tue Sep 09, 2025 18:19
Forum: Problems? Bugs? Solutions!
Topic: legal shader crashes Wire
Replies: 1
Views: 7128

legal shader crashes Wire

I had a shader source resource with two consecutive semi-colons. Wire crashes with no diagnostic.
by dtristram
Tue Aug 26, 2025 21:13
Forum: Problems? Bugs? Solutions!
Topic: Power node cannot handle negative exponent
Replies: 2
Views: 8846

Re: Power node cannot handle negative exponent

Ah, I see what happened. I had

Int In => Power => 1/x.

The result of an Integer negative exponent is rounded to zero as the result of Power is cast to Int. Then the 1/x gives inf.

Working as designed.

David
by dtristram
Sun Aug 24, 2025 22:27
Forum: Problems? Bugs? Solutions!
Topic: Power node cannot handle negative exponent
Replies: 2
Views: 8846

Power node cannot handle negative exponent

in Wire, the Power node returns inf when given a negative exponent.

Negative exponents are a thing. 2 ^ (-1) = 1/2

please fix
by dtristram
Tue Jun 24, 2025 06:33
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 123956

Re: Render Passes

I was having trouble, running into a bug where subsequent passes could not read from the target of pass 0. Making target 0 "PERSISTENT": true fixed that problem. more investigations to come...
by dtristram
Tue Jun 24, 2025 02:10
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 123956

Re: Render Passes

$WIDTH is always (for every pass) the width of the input texture so we have to use $WIDTH/2 and $WIDTH/4 to do the subsequent downsampling.
by dtristram
Mon Jun 16, 2025 18:07
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 25625

Re: persistent buffers not 32-bit

This would be great to get fixed.

Because of https://resolume.com/forum/viewtopic.php?p=103010 I do not have a workaround. This second problem makes it impossible to use more than one persistent buffer in multiple passes. I found a nice trick for saving high precision floats in a four component ...
by dtristram
Sun Jun 01, 2025 21:15
Forum: Problems? Bugs? Solutions!
Topic: persistent buffers not 32-bit
Replies: 5
Views: 25625

persistent buffers not 32-bit

when buffers are marked PERSISTENT, they no longer respect the FLOAT designation, that is, they become 8-bit per component buffers even when FLOAT: true is specified.

In this patch normalized fragment coordinates are stored in a buffer. If they are stored at 32-bit floats, there is sufficient ...
by dtristram
Sat May 31, 2025 20:44
Forum: Wire Wire, Pants on Fire!
Topic: Render Passes
Replies: 4
Views: 123956

Re: Render Passes

has anyone succeeded in reading multiple buffers in different passes? I don't believe it works.