I repeated the exercise with a new dummy patch.
create patch, add float in called amount
add patch to arena, set amount to non default value
open patch, copy nodes
create new patch, paste nodes, add new float in called additional, save
add new patch to arena composition
quit arena
open new patch ...
Search found 19 matches
- Tue Feb 03, 2026 19:30
- Forum: Problems? Bugs? Solutions!
- Topic: edited Wire patch now has all parameters set to their defaults
- Replies: 4
- Views: 5234
- Tue Feb 03, 2026 06:38
- Forum: Problems? Bugs? Solutions!
- Topic: edited Wire patch now has all parameters set to their defaults
- Replies: 4
- Views: 5234
edited Wire patch now has all parameters set to their defaults
I had a wire effect patch that I used in many clips in my composition. I saved the patch with a new name, and added a parameter. After I tried it in Arena I liked it, so in Wire I opened the new patch, copied the entire network, then opened the original effect, deleted all the nodes, and pasted the ...
- Thu Oct 23, 2025 19:30
- Forum: Developers Developers Developers
- Topic: Resolume MacOS FFGL Debugging
- Replies: 3
- Views: 140519
Re: Resolume MacOS FFGL Debugging
I've tried the entitlements xml and signing operation. I get
tristram@luxe Resolume Avenue % codesign -s - --deep --force --options=runtime --entitlements daw.entitlements "$AVENUE"
/Applications/Resolume Avenue/Avenue.app/Contents/MacOS/Avenue: replacing existing signature
/Applications/Resolume ...
tristram@luxe Resolume Avenue % codesign -s - --deep --force --options=runtime --entitlements daw.entitlements "$AVENUE"
/Applications/Resolume Avenue/Avenue.app/Contents/MacOS/Avenue: replacing existing signature
/Applications/Resolume ...
- Tue Sep 09, 2025 18:27
- Forum: Problems? Bugs? Solutions!
- Topic: persistent buffers not 32-bit
- Replies: 5
- Views: 38951
Re: persistent buffers not 32-bit
Fantastic news! Thank you.
checking for update in Avenue is showing me highest available version is 7.23.2 rev 51094.
When is 7.24 to be made available? Or am I missing something?
checking for update in Avenue is showing me highest available version is 7.23.2 rev 51094.
When is 7.24 to be made available? Or am I missing something?
- Tue Sep 09, 2025 18:19
- Forum: Problems? Bugs? Solutions!
- Topic: legal shader crashes Wire
- Replies: 1
- Views: 18009
legal shader crashes Wire
I had a shader source resource with two consecutive semi-colons. Wire crashes with no diagnostic.
- Tue Aug 26, 2025 21:13
- Forum: Problems? Bugs? Solutions!
- Topic: Power node cannot handle negative exponent
- Replies: 2
- Views: 15226
Re: Power node cannot handle negative exponent
Ah, I see what happened. I had
Int In => Power => 1/x.
The result of an Integer negative exponent is rounded to zero as the result of Power is cast to Int. Then the 1/x gives inf.
Working as designed.
David
Int In => Power => 1/x.
The result of an Integer negative exponent is rounded to zero as the result of Power is cast to Int. Then the 1/x gives inf.
Working as designed.
David
- Sun Aug 24, 2025 22:27
- Forum: Problems? Bugs? Solutions!
- Topic: Power node cannot handle negative exponent
- Replies: 2
- Views: 15226
Power node cannot handle negative exponent
in Wire, the Power node returns inf when given a negative exponent.
Negative exponents are a thing. 2 ^ (-1) = 1/2
please fix
Negative exponents are a thing. 2 ^ (-1) = 1/2
please fix
- Tue Jun 24, 2025 06:33
- Forum: Wire Wire, Pants on Fire!
- Topic: Render Passes
- Replies: 4
- Views: 155040
Re: Render Passes
I was having trouble, running into a bug where subsequent passes could not read from the target of pass 0. Making target 0 "PERSISTENT": true fixed that problem. more investigations to come...
- Tue Jun 24, 2025 02:10
- Forum: Wire Wire, Pants on Fire!
- Topic: Render Passes
- Replies: 4
- Views: 155040
Re: Render Passes
$WIDTH is always (for every pass) the width of the input texture so we have to use $WIDTH/2 and $WIDTH/4 to do the subsequent downsampling.
- Mon Jun 16, 2025 18:07
- Forum: Problems? Bugs? Solutions!
- Topic: persistent buffers not 32-bit
- Replies: 5
- Views: 38951
Re: persistent buffers not 32-bit
This would be great to get fixed.
Because of https://resolume.com/forum/viewtopic.php?p=103010 I do not have a workaround. This second problem makes it impossible to use more than one persistent buffer in multiple passes. I found a nice trick for saving high precision floats in a four component ...
Because of https://resolume.com/forum/viewtopic.php?p=103010 I do not have a workaround. This second problem makes it impossible to use more than one persistent buffer in multiple passes. I found a nice trick for saving high precision floats in a four component ...