Search found 59 matches

by Menno
Fri Sep 20, 2019 16:10
Forum: Developers Developers Developers
Topic: Write To Texture
Replies: 2
Views: 47

Re: Write To Texture

FreeFrame 1.0 is no longer supported so there's no cpu processing for images anymore. You need to use OpenGL to render textures. You can start by looking at the AddSubtract effect for example. When you're following an OpenGL tutorial pay particular attention to framebufferobjects, that's what you ne...
by Menno
Tue Sep 03, 2019 09:27
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 13
Views: 2446

Re: how do i debug an FFGL?

Resolume targets the windows subsystem and not the console subsystem so it's not created automatically for us by windows. You'll have to dive into the console api: https://docs.microsoft.com/en-us/windows/console/console-reference. Something involving the AllocConsole i think, i'm sure google can he...
by Menno
Mon Sep 02, 2019 15:32
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 13
Views: 2446

Re: how do i debug an FFGL?

Visual Studio does not intercept std::cout or printf, these get sent directly to the console. To print in Visual Studio's Output window you need to use OutputDebugString. If you want consistent behaviour between Visual Studio and xcode you should use the Log function located in FFGLUtilities.h It wo...
by Menno
Thu Aug 29, 2019 10:51
Forum: Developers Developers Developers
Topic: FFGL 2 SDK
Replies: 20
Views: 2265

Re: FFGL 2 SDK

I'm sorry but i'm kind of confused as to what the purpose of this thread is. Do you just want to provide feedback, do you have questions, or is your intention to get some changes pulled into the ffgl sdk? If you want to make changes to the sdk, could you please make multiple issue reports on our git...
by Menno
Fri Aug 23, 2019 14:50
Forum: Developers Developers Developers
Topic: how do i debug an FFGL?
Replies: 13
Views: 2446

Re: how do i debug an FFGL?

We've made a change in v7.0.2 to enable plugin developers to prevent arena from showing of the splash screen. If you provide --nosplash as command line argument resolume will not show it o7
by Menno
Thu Aug 08, 2019 09:52
Forum: Developers Developers Developers
Topic: Internal routing via parameter controll ffgl
Replies: 2
Views: 275

Re: Internal routing via parameter controll ffgl

ffgl itself cannot access any controls internal to the host, ffgl doesn't even know what 'resolume' is. As far as ffgl is concerned it's just a self sufficient plugin that gets hosted by some software which in our case is resolume, but there may be other hosts. You could however implement your ffgl ...
by Menno
Thu Aug 08, 2019 09:43
Forum: Problems? Bugs? Solutions!
Topic: Reverse playback lag / trigger lag
Replies: 1
Views: 133

Re: Reverse playback lag / trigger lag

For reverse/random playback you need to use a codec where every frame is a keyframe, for example dxv. If you're experiencing delays on triggering you need a codec where decompressing a frame is fast, dxv aswell :) If by 'lag' you mean the output freezing for a fraction of a second you may want to tr...
by Menno
Thu Aug 08, 2019 09:31
Forum: Problems? Bugs? Solutions!
Topic: Weird lines in slices setup
Replies: 4
Views: 251

Re: Weird lines in slices setup

I've recently noticed this issue as well and it is definitely a bug. I've been looking into it and already solved 1 outline being off by 1 but there's more outline issues i didn't find yet, will keep looking and fix when i find it :)
by Menno
Fri Aug 02, 2019 10:51
Forum: Problems? Bugs? Solutions!
Topic: ffgl plugins Resolume 7
Replies: 2
Views: 202

Re: ffgl plugins Resolume 7

Resolume 7 requires ffgl plugins to be updated to FFGL 2.0, you might want to try contacting the developers of these plugins to see if they've got a new version available.