Search found 122 matches
- Tue Jan 06, 2026 13:38
- Forum: New Features
- Topic: ArtNet Net Setting
- Replies: 4
- Views: 2209
Re: ArtNet Net Setting
The reason we dont support Net is quite simple, it didn't exist when we implemented a superset of ArtNet 2. We've never updated to ArtNet 4, so this setting is not there. Keep in mind that ArtNet unicasting doesn't require universe numbers to be unique. You can unicast a universe 1 to device A, and ...
- Tue Jan 06, 2026 13:15
- Forum: Developers Developers Developers
- Topic: DXV-alpha File Size
- Replies: 3
- Views: 1009
Re: DXV-alpha File Size
We are not prepared to share such details at this time. Not only because DXV 2 & 3 are closed source codecs, but also because we dont know. When developing DXV 2 & 3 we made choices we think are best for VJs specifically. We dont look at or 'borrow' technologies from other codecs, so we dont know ...
- Thu Sep 04, 2025 15:07
- Forum: Problems? Bugs? Solutions!
- Topic: What do these 5 effects have in common please?
- Replies: 5
- Views: 26852
Re: What do these 5 effects have in common please?
Not sure about Acuarela, the other effects are heavy on the GPU.
Some effects may allow you to tune parameters (ie size/iterations/distance/interval) to make them lighter (but lower quality). You can also reduce the resolution at which these effects operate.
10fps sounds really low for default ...
Some effects may allow you to tune parameters (ie size/iterations/distance/interval) to make them lighter (but lower quality). You can also reduce the resolution at which these effects operate.
10fps sounds really low for default ...
- Fri Mar 21, 2025 17:16
- Forum: General Chat
- Topic: XML file for Advanced Output
- Replies: 7
- Views: 28200
Re: XML file for Advanced Output
There is no documentation for this file format, nor is this format part of our public api. This means that it may change without notice. To be fair, it doesn't change often so you may still get some milage from your tools. It's just that we aren't keeping track of who's using the format nor will ...
- Mon Jan 06, 2025 17:31
- Forum: Problems? Bugs? Solutions!
- Topic: Stuttering Low FPS in Resolume Avenue 7.22
- Replies: 13
- Views: 19312
Re: Stuttering Low FPS in Resolume Avenue 7.22
Very interesting read!
Transferring a 20 GB file between them is no issue. Happens quick and transfer rates are 3 GB/s. When I go to move a larger file, like the 90 minute DXV where the file is 500 GB the transfer rate starts super quick and then immediately drops to like 50 MB/s and estimates it ...
Transferring a 20 GB file between them is no issue. Happens quick and transfer rates are 3 GB/s. When I go to move a larger file, like the 90 minute DXV where the file is 500 GB the transfer rate starts super quick and then immediately drops to like 50 MB/s and estimates it ...
- Mon Jan 06, 2025 16:01
- Forum: New Features
- Topic: Feature Request: Fixture Editor
- Replies: 4
- Views: 23140
Re: Feature Request: Fixture Editor
We have an issue in our backlog for different fixture shapes, including curves for strips for example.
In the meantime, could you perhaps give an example of what you hope to achieve with this? It's a wash light, so wouldn't the individual pixel colors become unrecognizable anyway? Is it just so you ...
In the meantime, could you perhaps give an example of what you hope to achieve with this? It's a wash light, so wouldn't the individual pixel colors become unrecognizable anyway? Is it just so you ...
- Thu Nov 28, 2024 14:49
- Forum: Problems? Bugs? Solutions!
- Topic: Resolume Arena freezes then goes to black screen
- Replies: 6
- Views: 5157
Re: Resolume Arena freezes then goes to black screen
Thank you, i will try doing that. By the way, do windows also run their updates offline ? because i was offline during that show.
Windows downloads updates in the background and applies them next shutdown/startup. You probably had some updates downloaded already but did not restart the machine ...
- Tue Oct 22, 2024 17:06
- Forum: New Features
- Topic: Features: sACN, 16bit leds, multiple network adaptors, universe output limits
- Replies: 9
- Views: 30105
Re: Features: sACN, 16bit leds, multiple network adaptors, universe output limits
It's multicast so there's actually no discovery required since traffic routing is handled by the networking equipment. Each output node sends out IGMP reports for the universes of interest. The console/software just needs to multicast sACN once per universe. If there are multiple nodes requiring ...
- Thu Oct 03, 2024 13:10
- Forum: New Features
- Topic: Features: sACN, 16bit leds, multiple network adaptors, universe output limits
- Replies: 9
- Views: 30105
Re: Features: sACN, 16bit leds, multiple network adaptors, universe output limits
How would SACN be better in your setup than Art-net?
This is what i would love to learn as well. A 100Mbit link supports up to 530 universes at 44Hz. Are you using more universes, higher refresh rates, a slower network connection or sharing the network with other data streams?
How would you do ...
- Tue Sep 17, 2024 16:14
- Forum: Problems? Bugs? Solutions!
- Topic: FPS Limit in OSX
- Replies: 6
- Views: 8380
Re: FPS Limit in OSX
Its a research project, I dont need high resolutions at the moment, just high frame rates. 240fps would be the minimum.
You wont be able to reach 240fps no matter the settings or device you're using. Our theoretical maximum is 200fps doing nothing. In practice however the limit is lower. There ...