Search found 170 matches
- Wed Aug 27, 2025 08:06
- Forum: Problems? Bugs? Solutions!
- Topic: Changes in moving wire fx to different pc
- Replies: 3
- Views: 1182
Re: Changes in moving wire fx to different pc
Yes. I think it would be good to specify a 2nd folder that can be in a media folder though, and that collect media should copy all wire fx to that folder too… I’ve also dragged fx /sources to arena and ‘installed them as pop up, and they’ve appeared as patchname(1) when there has been no other ...
- Sun Aug 24, 2025 08:31
- Forum: Problems? Bugs? Solutions!
- Topic: Changes in moving wire fx to different pc
- Replies: 3
- Views: 1182
Changes in moving wire fx to different pc
I'm working on a show with main and BU, previously I could just copy wire fx from one machine to another, overwrite updated ones, on which ever machine I hadnt been working on, they would instantly update and all was good. Now moving a FX from one PC to another, if you simple put them in the wire ...
- Wed Aug 20, 2025 15:03
- Forum: Wire Wire, Pants on Fire!
- Topic: Random seed, that is different in each instance of a patch
- Replies: 3
- Views: 12486
Re: Random seed, that is different in each instance of a patch
Interestingly I have tried to recreate the issue and in a new simple patch it works as you suggest.
- Wed Aug 20, 2025 13:13
- Forum: Wire Wire, Pants on Fire!
- Topic: Random seed, that is different in each instance of a patch
- Replies: 3
- Views: 12486
Re: Random seed, that is different in each instance of a patch
No, I had to set it to stop the seeds in the 1 patch all being the same, they were all triggered to generate from a beat input, and all stayed in step with each other.
- Tue Aug 19, 2025 16:51
- Forum: New Features
- Topic: Saving Decks
- Replies: 2
- Views: 19163
Re: Saving Decks
I can see that being unwanted behavior, you could break a show that had a specific comp. The deck is saved in your new comp, so you could always drag it into the old one to update the deck?
- Tue Aug 19, 2025 12:55
- Forum: Wire Wire, Pants on Fire!
- Topic: Random seed, that is different in each instance of a patch
- Replies: 3
- Views: 12486
Random seed, that is different in each instance of a patch
I have a patch where I am using 4 random nodes with different seeds, but in arena I am running multiple on different layers, all triggered at the same time, and I'd like each to have a different random seed in each random node in each instance. They are beat triggered and so are all in sync with ...
- Sun Aug 17, 2025 13:14
- Forum: Wire Wire, Pants on Fire!
- Topic: Trigger one shots on specific beats
- Replies: 1
- Views: 6289
Trigger one shots on specific beats
Ok this does it.
- Thu Jul 31, 2025 17:41
- Forum: Problems? Bugs? Solutions!
- Topic: Slice Outline fails with small slices
- Replies: 1
- Views: 10111
Slice Outline fails with small slices
They do render with content in.
They are 384x32 and 192x48
- Mon Jul 28, 2025 14:35
- Forum: Wire Wire, Pants on Fire!
- Topic: Hide settings on the dashboard
- Replies: 3
- Views: 6653
Re: Hide settings on the dashboard
Don't use float ins etc? Or use groups in your dashboard, and put all the ones you want to use in 1 group, and the other in another
- Wed Jul 23, 2025 09:58
- Forum: New Features
- Topic: Strip effects
- Replies: 1
- Views: 5958
Re: Strip effects
I use groups and layers to do things like that (if its not worth slicing) so rather every clip having a transform, its just the group or layer, would that work for you?