Search found 170 matches

by cat
Wed Aug 27, 2025 08:06
Forum: Problems? Bugs? Solutions!
Topic: Changes in moving wire fx to different pc
Replies: 3
Views: 1182

Re: Changes in moving wire fx to different pc

Yes. I think it would be good to specify a 2nd folder that can be in a media folder though, and that collect media should copy all wire fx to that folder too… I’ve also dragged fx /sources to arena and ‘installed them as pop up, and they’ve appeared as patchname(1) when there has been no other ...
by cat
Sun Aug 24, 2025 08:31
Forum: Problems? Bugs? Solutions!
Topic: Changes in moving wire fx to different pc
Replies: 3
Views: 1182

Changes in moving wire fx to different pc

I'm working on a show with main and BU, previously I could just copy wire fx from one machine to another, overwrite updated ones, on which ever machine I hadnt been working on, they would instantly update and all was good. Now moving a FX from one PC to another, if you simple put them in the wire ...
by cat
Wed Aug 20, 2025 15:03
Forum: Wire Wire, Pants on Fire!
Topic: Random seed, that is different in each instance of a patch
Replies: 3
Views: 12486

Re: Random seed, that is different in each instance of a patch

Interestingly I have tried to recreate the issue and in a new simple patch it works as you suggest.
by cat
Wed Aug 20, 2025 13:13
Forum: Wire Wire, Pants on Fire!
Topic: Random seed, that is different in each instance of a patch
Replies: 3
Views: 12486

Re: Random seed, that is different in each instance of a patch

No, I had to set it to stop the seeds in the 1 patch all being the same, they were all triggered to generate from a beat input, and all stayed in step with each other.
by cat
Tue Aug 19, 2025 16:51
Forum: New Features
Topic: Saving Decks
Replies: 2
Views: 19163

Re: Saving Decks

I can see that being unwanted behavior, you could break a show that had a specific comp. The deck is saved in your new comp, so you could always drag it into the old one to update the deck?
by cat
Tue Aug 19, 2025 12:55
Forum: Wire Wire, Pants on Fire!
Topic: Random seed, that is different in each instance of a patch
Replies: 3
Views: 12486

Random seed, that is different in each instance of a patch

I have a patch where I am using 4 random nodes with different seeds, but in arena I am running multiple on different layers, all triggered at the same time, and I'd like each to have a different random seed in each random node in each instance. They are beat triggered and so are all in sync with ...
by cat
Sun Aug 17, 2025 13:14
Forum: Wire Wire, Pants on Fire!
Topic: Trigger one shots on specific beats
Replies: 1
Views: 6289

Trigger one shots on specific beats

beat.png
I want to trigger different parts of the patch on different beats, on change give a pulse on and off, I'm looking for a 'togedge' from vvvv, so only trigger on the front edge of a True. Any clues?
beat2.png
Ok this does it.
by cat
Thu Jul 31, 2025 17:41
Forum: Problems? Bugs? Solutions!
Topic: Slice Outline fails with small slices
Replies: 1
Views: 10111

Slice Outline fails with small slices

SliceBug.jpg
The small slices in my map, are outlined, in the input map, but are missing on the output, just adding the small slices to the outline slice, and they are still missing, even when increasing the line width

They do render with content in.
They are 384x32 and 192x48
SliceBug2.jpg
by cat
Mon Jul 28, 2025 14:35
Forum: Wire Wire, Pants on Fire!
Topic: Hide settings on the dashboard
Replies: 3
Views: 6653

Re: Hide settings on the dashboard

Don't use float ins etc? Or use groups in your dashboard, and put all the ones you want to use in 1 group, and the other in another
by cat
Wed Jul 23, 2025 09:58
Forum: New Features
Topic: Strip effects
Replies: 1
Views: 5958

Re: Strip effects

I use groups and layers to do things like that (if its not worth slicing) so rather every clip having a transform, its just the group or layer, would that work for you?