Arena/Avenue & Wire Integration
This article will explain how you can make Arena/Avenue and Wire play nice together.
To make a patch show up in Arena/Avenue it has to be saved and it needs to have a category. The category can be set in the Patch panel to Source, Effect or Mixer. This way Arena/Avenue knows how to interpret the patch.
You need to use the Input nodes to create interactive elements in Arena/Avenue like sliders and menus. Make sure to rename your nodes by double clicking it.
The interactive elements will correspond to the vertical order in the dashboard. The image below demonstrates two different node orders and their effect on the Arena interface.
To make a slider appear in the Resolume interface you need to create either a Float or Integer input node. A min and a max value for these nodes can be set in the node panel. It is possible to have a float in Wire without a min or a max, this can be set in the patch panel as well. Note that if you disable min or max in the patch panel the value can't be animated in Resolume anymore.
PRO TIP 1: You might find yourself in a situation where the input value is just a sweet spot. Maybe a value between 0.4 and 0.8. Instead of setting the min and max value of your float input to 0.4 and 0.8, leave it at 0 to 1 and add a Map node to that. The Map node will remap your 0 to 1 value to a 0.4 to 0.8 range. This keeps your interface nice and clean.
PRO TIP 2: If your sweetspot value is a negative value, you can either use the Negate node or the Map node to keep your interface clean and running from 0 to 1.
PRO TIP 3: If you want to reverse your input but still want to give the user a 0 to 1 experience, add the 1-X node. This will turn your 0 to 1 input into a 1 to 0 input with some clever math magic.
To create a toggle simply create a Bool In node. Remember that the state the boolean is in is saved as well.
Menus and Selectors
The Choice In node can be used to create buttons or drop-down menu's in the Arena/Avenue interface.
After you've created the Choice In node, you can add your options under the options attribute in the node panel. These can be words, letters, numbers or cocktail recipes. Each option should be seperated by pressing the Enter key on the keyboard.
The node will output an integer based on the selected option. By default the first option will output 0. This can be changed by changing the Options Offset attribute in the node panel.
In this same panel you will find the option to switch between signal or event flow as well as an option to select a widget. The widget is set to buttons by default but can be changed to dropdown if you need it.
To create a color selection in Resolume you can use the Color input node. This node will create the standard color selection menu in Resolume. There the user can use the color picker, RGB colors, HSB colors and palettes.
To create a trigger, simply create a trigger input node. That’s all, there is nothing more to it. Pew! Pew!
You can use the Spectrum input node to use the FFT information from Resolume in Wire. When using FFT you might want to explore the Falloff, Frequency to Pitch and Frequency to BPM nodes.