Resolume 7.29 Release 🚀 Faster Background Removal 👤 Improved Audio FFT 🔊 Paths & Polygons ✏️ Dynamic Instancing ~
Background Removal 👤 Now up to 3x Faster
In our previous release (7.28) we introduced background removal in Arena and Wire. You were really excited about it, but many of you were also quickly disappointed because it was often too slow. For 7.29 we’ve replaced the models, and background removal is now up to 3x faster! It’s also much more stable, with far less flicker. The depth detection is also much faster now when using the low quality setting. Give it another go!
Improved Audio FFT Analysis
Audio FFT analysis for parameter animation in Arena & Avenue is much improved. It's way more responsive and you can now choose between 3 different filters for FFT analysis; Lin, Log & Mel. No need to know the complicated math behind those abbreviations, just pick the one that makes your params go boom! 💥
These audio analysis improvements are also in Wire, it gets two new data types and a whole suite of nodes to go with them. A Spectrum is the full frequency picture of your audio at one moment, while a Spectrum Bin is a single slice of it: one band, one value.
Nodes like Spectral Flux, Spectral Centroid and Spectral Flatness summarise the whole spectrum in one number. How fast is the energy changing (great for detecting onsets)? Where is the center of the sound, dark or bright? Is it tonal or noisy? Nodes like Frequency Range and Read Spectrum Bin let you zoom in and isolate just the frequencies you care about. Add Spectrum Bins, Mel Filters and Tilt and you have everything you need to build your own audio-reactive visuals from the ground up.
Wire Paths & Polygons
Paths & Polygons are here! Turn a collection of float2 points into a Path or a Polygon, cut out a Subpath, find a Point Along Path, Thicken a line into a shape, Shrink or Offset it, and render it out. Animate the Subpath to get that classic line-drawing-itself look. Feed it spectrum data and you have an oscilloscope, a waveform or a spectrum ring with just a few nodes.
Wire Dynamic Instancing
Collections in Wire used to have a fixed size that could only change in attribute flow. Now, with dynamic instancing this limitation is gone, the number of items can now change every frame, in any flow. If this reads like mumbo jumbo to you, worry not, it just means Wire patching has become a lot easier and less restrictive.
Spectral Bloom
A bloom of the spectrum. Each frequency band throws a coloured ray as far out as it is loud, an audio steered current carries the ink away from the centre, and the frame folds into five slowly turning sectors. Amount and Trail set how much ink is laid down and how long it lingers, Hue and Spread place the palette on the colour wheel, Flow and Swirl set how fast and how wildly the current moves, Swing sets how far the music is allowed to steer it, and the Kaleido group sets how much of the fold is kept, how many sectors and rings it is cut into, and how fast it turns.
Spectral Drops
Still dark water struck by the music. A real wave equation runs under the picture: every onset drops a ring, the rings expand, reflect off the walls and interfere. Bass hits drop a wide ring near the middle, mids and highs scatter smaller ones further out, and the surface is drawn from its own curvature, so a thin bright line rides exactly on each wavefront. Each band and the strike threshold judge themselves against their own recent peak, so quiet material rings the tank as surely as loud. Speed and Stillness set how fast the water carries and how long it rings. Colors Low, Mid and High are the colors the bass, middle and treble ripples take, and Range sets how far apart they pull: at zero every ripple is Mid and the pool is tinted from that one swatch, as it was before.
Spectral Eclipse
An audio reactive eclipse. Each frequency band throws a ray out from behind a dark disc, as far as that band is loud, while a bright limb burns on the edge of the disc and the whole corona turns slowly and trails behind itself. Reach sets how far the rays carry, Eclipse the size of the disc, Sharpness how hard its edge is and Limb how thick the burning ring is, Detail how finely each ray is feathered. Hue and Spread place the palette on the color wheel.
Spectral Shape
Generative source that creates audio reactive circles and offers various options to animate or react to FFT audio signals.
Slice Snake
Snakes your Slices. Create some nice outlines for full or parts of your Slices. Set-up different lengths per slice by using the length offset. Animate and style your outlines by offsetting the position, offsets and hues.
Slice Frame
Use the incoming video to create textured borders for your Slices. Create patterns by using the repetitions and animate them using offsets.
macOS Ventura 13.4 or later Required
Resolume Arena, Avenue, Wire and Alley now require macOS Ventura 13.4 or later. The new AI powered features like Background Removal and Depth Estimation need it, and the installer will now tell you if your Mac is running an older version instead of letting you install something that won't run.
In our previous release (7.28) we introduced background removal in Arena and Wire. You were really excited about it, but many of you were also quickly disappointed because it was often too slow. For 7.29 we’ve replaced the models, and background removal is now up to 3x faster! It’s also much more stable, with far less flicker. The depth detection is also much faster now when using the low quality setting. Give it another go!
Improved Audio FFT Analysis
Audio FFT analysis for parameter animation in Arena & Avenue is much improved. It's way more responsive and you can now choose between 3 different filters for FFT analysis; Lin, Log & Mel. No need to know the complicated math behind those abbreviations, just pick the one that makes your params go boom! 💥
These audio analysis improvements are also in Wire, it gets two new data types and a whole suite of nodes to go with them. A Spectrum is the full frequency picture of your audio at one moment, while a Spectrum Bin is a single slice of it: one band, one value.
Nodes like Spectral Flux, Spectral Centroid and Spectral Flatness summarise the whole spectrum in one number. How fast is the energy changing (great for detecting onsets)? Where is the center of the sound, dark or bright? Is it tonal or noisy? Nodes like Frequency Range and Read Spectrum Bin let you zoom in and isolate just the frequencies you care about. Add Spectrum Bins, Mel Filters and Tilt and you have everything you need to build your own audio-reactive visuals from the ground up.
Wire Paths & Polygons
Paths & Polygons are here! Turn a collection of float2 points into a Path or a Polygon, cut out a Subpath, find a Point Along Path, Thicken a line into a shape, Shrink or Offset it, and render it out. Animate the Subpath to get that classic line-drawing-itself look. Feed it spectrum data and you have an oscilloscope, a waveform or a spectrum ring with just a few nodes.
Wire Dynamic Instancing
Collections in Wire used to have a fixed size that could only change in attribute flow. Now, with dynamic instancing this limitation is gone, the number of items can now change every frame, in any flow. If this reads like mumbo jumbo to you, worry not, it just means Wire patching has become a lot easier and less restrictive.
Spectral Bloom
A bloom of the spectrum. Each frequency band throws a coloured ray as far out as it is loud, an audio steered current carries the ink away from the centre, and the frame folds into five slowly turning sectors. Amount and Trail set how much ink is laid down and how long it lingers, Hue and Spread place the palette on the colour wheel, Flow and Swirl set how fast and how wildly the current moves, Swing sets how far the music is allowed to steer it, and the Kaleido group sets how much of the fold is kept, how many sectors and rings it is cut into, and how fast it turns.
Spectral Drops
Still dark water struck by the music. A real wave equation runs under the picture: every onset drops a ring, the rings expand, reflect off the walls and interfere. Bass hits drop a wide ring near the middle, mids and highs scatter smaller ones further out, and the surface is drawn from its own curvature, so a thin bright line rides exactly on each wavefront. Each band and the strike threshold judge themselves against their own recent peak, so quiet material rings the tank as surely as loud. Speed and Stillness set how fast the water carries and how long it rings. Colors Low, Mid and High are the colors the bass, middle and treble ripples take, and Range sets how far apart they pull: at zero every ripple is Mid and the pool is tinted from that one swatch, as it was before.
Spectral Eclipse
An audio reactive eclipse. Each frequency band throws a ray out from behind a dark disc, as far as that band is loud, while a bright limb burns on the edge of the disc and the whole corona turns slowly and trails behind itself. Reach sets how far the rays carry, Eclipse the size of the disc, Sharpness how hard its edge is and Limb how thick the burning ring is, Detail how finely each ray is feathered. Hue and Spread place the palette on the color wheel.
Spectral Shape
Generative source that creates audio reactive circles and offers various options to animate or react to FFT audio signals.
Slice Snake
Snakes your Slices. Create some nice outlines for full or parts of your Slices. Set-up different lengths per slice by using the length offset. Animate and style your outlines by offsetting the position, offsets and hues.
Slice Frame
Use the incoming video to create textured borders for your Slices. Create patterns by using the repetitions and animate them using offsets.
macOS Ventura 13.4 or later Required
Resolume Arena, Avenue, Wire and Alley now require macOS Ventura 13.4 or later. The new AI powered features like Background Removal and Depth Estimation need it, and the installer will now tell you if your Mac is running an older version instead of letting you install something that won't run.
Resolume Blog
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community? Send in your work!