Free Resolume 6 Video Training!

We have finally updated the Resolume video training to version 6. It's completely re-recorded with Avenue and Arena 6 by DocOptic. But the best news is that it's now completely free!

It's great for beginners who are just getting started but it's not just a course that teaches you what each button in Resolume does. It also educates on basic compositing and use of color in a VJ set. There is something to learn for everybody. Watch the training on our site, Vimeo or YouTube.

World wide FFGL plugins list

This list contains all the FFGL effects for Resolume we know about at the moment. Most of them are free, some are premium.

Compatible with Resolume 7 (64 bit)



Hybrid Visuals Chaser, Stageflow and Pulse:
https://hybridconstructs.com/shop/

Subpixel Various plugins (windows Only)
https://www.subpixels.com/

William Rood aceFX bundle
https://williamrood.net/new/store/acefx2

Angelo Dvizion's Mapper 2, Maste rFX, Kaleido FX and Change to Color
http://www.dvizion.net/portfolio-category/tools/

Daniel Arnett's 360 VJ plugin turns your world upside down and inside out
https://github.com/DanielArnett/360-VJ

Motus Lumina's GeneraXYZ footage packs with FFGL plugins
https://www.resolume.com/footage/GeneraXYZ2
https://www.resolume.com/footage/GeneraXYZ

Juicebar Marketplace with FFGL plugins and other helpful tools
https://get-juicebar.com/

FDVJ Fulldome VJ plugins
https://www.fulldomevjs.com/fdvj/

Plus Fisheye and Ascii
https://raduplus.gumroad.com/l/fisheyeffgl
https://raduplus.gumroad.com/l/asciiffgl

Scratchpole's Starglow effect (Mac only)
https://community.vuo.org/t/starglow-image-filter-for-ffgl-export/6209

Shady Headstash collection of shaders and Wire example patches ported to compiled Wire patches
https://www.headsta.sh/shop/resolume/all/

Notch Block plugin (Windows only)
https://github.com/notchvfx/notchblock_ffgl/

VFXArtShop different FFGL plugins (Windows only)
https://www.vfxartshop.com/product-category/ffgl





Compatible with Resolume 6 and earlier (32/64 bit)



Hybrid Visuals Chaser
https://hybridconstructs.com/shop/

BigFug fugGlitch, fugFeedback, fugPower and fugScope
https://github.com/bigfug/Freeframe

Subpixel TriTone and AutoMask (windows Only)
https://www.subpixels.com/

Visution Mapio
https://visution.com/

William Rood aceFX bundle
https://williamrood.net/new/vjplugins

Trypta Kaleido (PC only)
http://resolume.com/forum/viewtopic.php?f=5&t=10008

Angelo Dvizion's KaleidoFX, MasterFX and the amazing Mapper
http://www.dvizion.net/portfolio-category/tools/

Yochee has been porting some Shadertoy goodness to FFGL (PC only)
https://www.7dex.de/works/ffgl-plugins/

We ported Dani Berio's Fireworks to native FFGL and made it part of the open source FFGL repo.
https://github.com/resolume/ffgl/releases

VJ-Spack-O-Mat Lots of fractally and shiny goodness (all plugins PC Only)
https://github.com/trifox/Spack-O-Mat-FFGL-Plugins/tree/2.0.0/release

Daniel Arnett's 360 VJ plugin turns your world upside down and inside out
https://github.com/DanielArnett/360-VJ

FDVJ Fulldome VJ plugins
https://www.fulldomevjs.com/fdvj/

Plus Fisheye
https://raduplus.gumroad.com/l/fisheyeffgl

VFXArtShop different FFGL plugins (Windows only)
https://www.vfxartshop.com/product-category/ffgl





Compatible with Resolume 5 and earlier (32 bit only)



Visution ClipSA, FaderSA, IR OSCSA, IR Keystone2[3], IR Cosmic Pack
https://visution.com/legacy-products/

Dani, Resolume DropShadow and Fireworks
http://resolume.com/forum/viewtopic.php?t=8506
http://resolume.com/blog/7610

Hybrid Visuals Plexus:
http://www.resolume.com/footage/plexus

Marc Wren sfColorRings, sfSpiderPoints, sfJuniperStar, sfBranches
http://sffreeframe.sourceforge.net/ (careful, these plugins seem to be abandoned)

Oleg Potiy FFGLTriangleMixer (Mac & PC), FFGLVolumeRenderer (PC only)
https://github.com/OlegPotiy/FFGLTriangleMX/tree/master/Bins
https://github.com/OlegPotiy/FFGLVolumeRenderer/tree/master/Bins

Lynn Jarvis Spout FFGL, ShaderLoader, ShaderMaker, AutoThreshold (PC only)
https://github.com/leadedge

Chris Korda Triplight
https://sourceforge.net/projects/triplight/
https://github.com/victimofleisure/TripLight/releases

Team Syphon Syphon FFGL (Mac only)
http://syphon.v002.info/

Darren Mothersele Noise, RGB Source, Spiral Source, Underwater Life, Evil, Plasma Ball (all plugins Mac only)
https://github.com/cyrilcode/ffglplugin-examples

FDVJ Fulldome VJ plugins
https://www.fulldomevjs.com/fdvj/

Plus Fisheye
https://raduplus.gumroad.com/l/fisheyeffgl





So how do I use these plugins with Resolume?

On Resolume 6, drop them in the Extra Effects subfolder in Resolume's folder in Documents. Resolume will load this folder automatically on the next launch.

On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped .bundle file (Mac) or .dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. Restart Resolume and the plugins will be loaded.

Let's try to keep this thread clean, so it stays a good resource. Please post additions and changes as comments below, we will then update the list accordingly.

This is not the place to discuss problems with these plugins. For support, you will have to contact the developer of the plugin directly. This is not the place to discuss FFGL development, there's a separate board for that.

News from the FFGL kitchen

It's been a while since we had some news from the FFGL kitchen, but we're pleased to say there's been some good cooking going on!

First off, we would like to introduce you to Marc Wren. Marc is a developer who's apparently been having openFrameworks sandwiches with some FFGL on top for lunch, and we were very excited when he wrote us about his latest project called sfFreeFrame:
It's a collection of FreeFrame plugins and I'm hoping these plugins will be useful both to people looking for additional elements to use in their performances and for people trying to get into visual programing (the project is open source).




So aside from getting to play with your food, you can also get the ingredients to do some creative coding yourself. This is the kind of thing that warms our geeky hearts and there's nothing more we could add to that, except check out the demo videos and then head over to the sourceforge page to download, where you can also find installation instructions. After installation, these tasty new toys will be available from the sources tab.



My current favourite is sfSpiderPoints. Which one is yours?

----

And then to top it all off, gpvillamil points us to a new source of FFGL goodness. The folks from 1210 Visuals pop up out of nowhere, and drop four FFGL bombs on your plate. For starters, there's two full fledged effects, including a very *very* handy separate clip properties plugin. And if you really can't get enough there's already two effects in beta, including a very tasty RGB delay plugin.

1210Visuals RGB Delay.png

Head on over to the 1210Visuals website, download, follow the install instructions and be amazed. Of course don't forget to donate. Also be sure to use the handy feature to be notified by email when new plugs come out.

Bon apetit! Now taking votes for your favourite dish!

Resolume Christmas Present 2010: FFGL Fireworks Plugin



Because we love you all so much we want to give you all a nice Christmas present again. This year it's a FFGL Fireworks plugin made by our programmer Daniel Berio. Not only do you get a nice display of fireworks from this plugin but we decided to program it using our FreeFrame openFrameworks wrapper and release the source code as well. We hope this will inspire some of you to learn FFGL programming during those long dark December nights.

Merry Christmas and a Happy 20!!

The Resolume Team
Edwin & Bart & Dani & Tim & Joris

Download Windows
http://www.resolume.com/download/FFGL_Fireworks_Windows.zip

Download Mac OS X
http://www.resolume.com/download/FFGL_Fireworks_Mac_OS_X.zip

Source code
http://code.google.com/p/ofxffglplugin/source/browse/#svn/trunk/apps/addonsExamples/ffglPartycles/src