Resolume Avenue & Arena 6.0.7 update: Easter Bunny
With this Resolume release the Easter Bunny hops to version 6.0.7. Fixes a couple of bugs, makes some performance improvements and eats his chocolate eggs. Download!
8877 OSC, /composition/direction sends -1 for each direction
10163 MM: unable to relocate files when path is the same, cross platform
10408 Fix of #9842 results in Envelope Graphs being bugged with Shaper Effects
10529 Selected Clip on Selected doesn't give a midi feedback
10695 DMX Input is disabled until you open Preferences unless you have a DMX Output enabled in ASS
10720 Deadlock using Text Block
10843 Sometimes frame prediction breaks on start of clip
10882 Composition 16 bit color depth not applied on Resolume start composition auto load.
10886 Global Playback Controls have Piano options; but doesn't have the expected effect.
10895 Colorize and Tint effects don't use input color's alpha value
10907 Composition Master's parameter ranges not set to default when creating new composition
10915 Fix output shortcut manager eating entire core although no output shortcuts are enabled
10920 Clip in group with unpinned direction does not have composition's pinned direction applied on launch
10921 Group direction gets pinned to composition's pinned direction on composition open if group direction is not pinned.
10927 Stingy sphere's near side is transparent so you see through to the far side
10930 Playing with Transport controls (on BPM Sync) on clip level creates a feeze
10940 AutoMask, add Channel option to determine which channel defines the mask
10960 "DNA upload test" is part of the generators in 6.0.6 public release
10969 Fix layer's connectSpecificClip param being serialized
10971 Fresh installation of 6.0.6 on windows 7 is broken
10975 ConnectSpecificClip does not send upstate for clip triggers
10978 Group dashboard assignment is broken
10982 Cannot add audio track when dropping audio file on video clip panel
10995 OSC "All" shorcuts send * as index instead of a number
11001 Fix 0% opacity layers still being rendered
11034 FPS doesn't recover when you have ran out of vram (possibly)
...and of course an assortment of egg shaped crashes have been boiled, painted and oooh-ed at.
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