New Footage: Visions of the Future
These three new releases all show us glimpses of worlds that were hitherto unimaginable.
New artist on the label Catmac takes us on a psychedelic trip in his pack HallucinoGene. Lazy summer days....
HallucinoGene by Catmac
STV in Motion tells us a story of an alternate reality as well. Gear up for some steampunk!
SteampunkVision by STV in Motion
And Daniel Knight delivers the goods with some high-tech FutureTech.
FutureTech by Daniel Knight
New artist on the label Catmac takes us on a psychedelic trip in his pack HallucinoGene. Lazy summer days....
HallucinoGene by Catmac
STV in Motion tells us a story of an alternate reality as well. Gear up for some steampunk!
SteampunkVision by STV in Motion
And Daniel Knight delivers the goods with some high-tech FutureTech.
FutureTech by Daniel Knight
Resolume Blog
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community? Send in your work!
Highlights
Brace Yourself, Workshops Are Coming in October!
This October, we'll be hosting another round of Resolume workshops.
Whether you've just been bitten by the visual bug, or if you're a hardened veteran that wants to get more out of your favourite software, we got a session for you. Or sign up for the whole week to get a crash course on all things Resolume!
New this time is the Creating Content workshop. Using Resolume to create visuals is a great way to get to know the possibilities of the software. More importantly, it's a lot of fun in the process!
New things will be learned! Fun will be had! Sign up now!
[fold][/fold]
Getting Started Resolume Workshop
Monday 20 October 2014
5 hours. From zero to hero. No experience required.
This workshop teaches you all you need to know to start VJ'ing with Resolume.
Starting with the basics on how to load and trigger clips, you'll be compositing multiple videos, applying realtime effects and using live cameras in no time.
First hand knowledge from the developers themselves will make sure you'll pick up a few things even the pros don't know about.
The focus will be on practical knowledge and skills, and we'll show you how to best prepare your footage, how to connect to a projector, and before the day is over, you'll be VJ'ing on the big screen yourself!
Advanced Resolume Workshop
Tuesday 21 October 2014
5 hours. Basic experience required.
This is for everyone who already has some experience with VJ'ing in general, but wants to get to the nitty gritty of the many options Resolume has to offer.
Sync clips to the BPM or have effects pop to the music. Use Cue Points and the Beatloopr to remix your footage on the fly. Streamline your signal flow and get your compositions and decks organized.
We'll go over every nook and cranny, and leave no stone unturned. At the end of the day, not only will Resolume have no more secrets to you, you'll also have the skills to take your visual sets to the next level.
Creating Content With Resolume Workshop
Wednesday 22 October 2014
5 hours. Basic experience required.
During this workshop, you'll learn how you can use all of the features of Resolume to create high quality content, without the need for After Effects or Cinema4D.
Creating content with Resolume is a great way to see all the possibilities that Resolume has to offer. You'll combine sources, effects, blend modes, audio input and parameter animation to create powerful visuals from scratch. It's a great way to challenge yourself to do new things in new ways.
Keyframes are soooo 2008.
Live performance with Resolume
Thursday 23 October 2014
5 hours. Basic experience required.
Okay. So you know the basics. You know which buttons to push and how to control effects in realtime.
But when do you push that button? And which effects do you apply where? And how to map that shiny new midi controller or iPad?
This workshop will show you how to set up Resolume so that you can quickly improvise to changes in the music. Because it's much more fun to be creative with your content, instead of trying to remember which button does what.
Projection Mapping with Resolume Arena Workshop
Friday 24 October 2014
5 hours. Advanced experience required.
Warning, when this workshop is over, you'll never again be able to look at the objects around you without trying to warp video on them in your head.
Projection mapping has been the buzz word in the land of live visuals for a while now. This workshop lets you get in on the hype!
We'll go over the tools you have at your disposal when mapping with Resolume. Using the powerful warping features of Arena, you can tackle any surface. And if one projector wasn't enough, we'll show you how to extend your maps across multiple projectors.
Whether you've just been bitten by the visual bug, or if you're a hardened veteran that wants to get more out of your favourite software, we got a session for you. Or sign up for the whole week to get a crash course on all things Resolume!
New this time is the Creating Content workshop. Using Resolume to create visuals is a great way to get to know the possibilities of the software. More importantly, it's a lot of fun in the process!
New things will be learned! Fun will be had! Sign up now!
[fold][/fold]
Getting Started Resolume Workshop
Monday 20 October 2014
5 hours. From zero to hero. No experience required.
This workshop teaches you all you need to know to start VJ'ing with Resolume.
Starting with the basics on how to load and trigger clips, you'll be compositing multiple videos, applying realtime effects and using live cameras in no time.
First hand knowledge from the developers themselves will make sure you'll pick up a few things even the pros don't know about.
The focus will be on practical knowledge and skills, and we'll show you how to best prepare your footage, how to connect to a projector, and before the day is over, you'll be VJ'ing on the big screen yourself!
Advanced Resolume Workshop
Tuesday 21 October 2014
5 hours. Basic experience required.
This is for everyone who already has some experience with VJ'ing in general, but wants to get to the nitty gritty of the many options Resolume has to offer.
Sync clips to the BPM or have effects pop to the music. Use Cue Points and the Beatloopr to remix your footage on the fly. Streamline your signal flow and get your compositions and decks organized.
We'll go over every nook and cranny, and leave no stone unturned. At the end of the day, not only will Resolume have no more secrets to you, you'll also have the skills to take your visual sets to the next level.
Creating Content With Resolume Workshop
Wednesday 22 October 2014
5 hours. Basic experience required.
During this workshop, you'll learn how you can use all of the features of Resolume to create high quality content, without the need for After Effects or Cinema4D.
Creating content with Resolume is a great way to see all the possibilities that Resolume has to offer. You'll combine sources, effects, blend modes, audio input and parameter animation to create powerful visuals from scratch. It's a great way to challenge yourself to do new things in new ways.
Keyframes are soooo 2008.
Live performance with Resolume
Thursday 23 October 2014
5 hours. Basic experience required.
Okay. So you know the basics. You know which buttons to push and how to control effects in realtime.
But when do you push that button? And which effects do you apply where? And how to map that shiny new midi controller or iPad?
This workshop will show you how to set up Resolume so that you can quickly improvise to changes in the music. Because it's much more fun to be creative with your content, instead of trying to remember which button does what.
Projection Mapping with Resolume Arena Workshop
Friday 24 October 2014
5 hours. Advanced experience required.
Warning, when this workshop is over, you'll never again be able to look at the objects around you without trying to warp video on them in your head.
Projection mapping has been the buzz word in the land of live visuals for a while now. This workshop lets you get in on the hype!
We'll go over the tools you have at your disposal when mapping with Resolume. Using the powerful warping features of Arena, you can tackle any surface. And if one projector wasn't enough, we'll show you how to extend your maps across multiple projectors.
New Footage Releases: The Season Ain't Over
You've been banging lush content at every summer festival, but let's be honest, you could always use some more.
We've got you covered. 3 new packs to keep you going with fresh pixels at every stage, from sun up till sun down, straight through the night and back out the other end.
Video2000 rocks some bold colour choices with a slick drop shadow.
http://www.resolume.com/footage/linearecta
The second release by Ican Agoesdjam is a minimal banger, with a touch of glitch and op-art.
http://www.resolume.com/footage/dashbase
And Laak drops another pack of his signature style popping colors and dito animation.
http://www.resolume.com/footage/kosmo
We've got you covered. 3 new packs to keep you going with fresh pixels at every stage, from sun up till sun down, straight through the night and back out the other end.
Video2000 rocks some bold colour choices with a slick drop shadow.
http://www.resolume.com/footage/linearecta
The second release by Ican Agoesdjam is a minimal banger, with a touch of glitch and op-art.
http://www.resolume.com/footage/dashbase
And Laak drops another pack of his signature style popping colors and dito animation.
http://www.resolume.com/footage/kosmo
Gorgeous AV Production by Bob White
Occasionally, a certain project will catch your eye. When you start watching and listening, you find yourself drifting away for a few minutes. The acoustic and the optic will blend together to one beautiful harmony.
Such a project is Intermittently Intertwined by Bob White. Take a moment out of your day, and watch this in HD with some good speakers.
[youtubeshort]http://youtu.be/acqIfU-UsaI[/youtubeshort]
We were even more amazed when we found out that the video above is actually created in realtime. It's not often someone is equally talented at music, motion design as well as coding. So we had to find out more about the project.
[fold][/fold]
Bob explains:
Check out more of Bob's work at http://www.bobwhitemedia.com
Such a project is Intermittently Intertwined by Bob White. Take a moment out of your day, and watch this in HD with some good speakers.
[youtubeshort]http://youtu.be/acqIfU-UsaI[/youtubeshort]
We were even more amazed when we found out that the video above is actually created in realtime. It's not often someone is equally talented at music, motion design as well as coding. So we had to find out more about the project.
[fold][/fold]
Bob explains:
The basic rig is:
Ableton > Network Midi > ofApp > Syphon > Resolume > Avermedia GameHD
In Maya I make a series of quick geometric loft animations and export these as alembic files (.abc). Alembic files are point cache animation files that are typically used to transfer dynamic simulations from say Houdini to Maya. Because I wanted the geometric element to "grow", alembic is a good vehicle as I'm animating vertices.
The brilliant ofxalembic addon loads alembic files as meshes in OpenFrameworks. Because my geometry is fairly low poly count, I can run a lot of them at the same time triggered by Midi notes. Surprisingly even with a lot of polys, playback of abc files is very fast.
My ofApp is very much a work in progress and the code is sketchy at best. The app has ~25 slots for abc files per scene. Additionally, I setup 6 scenes that can be switched with OSC messages. Each abc file can be triggered by an incoming Midi note and there are controls to randomize the playing of single abc files (single actions) or triggering sections of an abc file in sequence (sequence of actions).
I recorded a song I wrote in Ableton and setup a number of Network Midi tracks to send data to my ofApp. I then paint notes that drive the animation. The network midi sends trigger data directly to ofApp. Additionally I send minimal OSC messages to change scenes in my app.
I love the Resolume M4L devices and I would use them, but because I've finalised the song mix in the session view I used the showsync.info M4L devices to convert midi notes to OSC. The OSC changes scenes, clears the screen, and moves the camera. Alternatively, if I were working in the session view, perhaps looping or performing live, I would use the Resolume M4L on clip launch to send OSC.
The ofApp has Syphon enabled so I can display it in Resolume. I have some effects on it like Mirror and Edge Detection to sweeten it up. Like I said, next i would love to explore Ableton control more of the params in Resolume. I would also love to make put this whole app in a FFGL plugin that way I wouldn't have to rely on Syphon. So much to learn :)
Alone the animation is kinda static if it were not for the mirror effect. It's refreshing to be able to easily change the character of the animation using Resolume in real time. Having the ability to "paint" the animation, see the layered effects in real time, I think allows for a more immediate process. For me it's important to be able to work fast so not to get caught up in minutia.
Check out more of Bob's work at http://www.bobwhitemedia.com
Resolume 4.1.11 - Gotta catch 'em all!
First there was 4.1.9.
Then there was 4.1.10.
Now here's 4.1.11.
Bugs are like Pokemon. It's hard to catch them all.
But we keep going. Because we love you.
4.1.11 is a free update, available from the downloads page...
[Fixed] Crash with some DXV encoded files.
[Fixed] Some thumbnails are upside down.
[Fixed] Alpha not recognised in Animation / ProRes codecs.
[Fixed] Crop doesn't work on 4.1.10.
[Fixed] Turning on Show Display and Slice info, disables all output.
[Fixed] Mouse cursor does not change in Advanced Output Transform mode.
Then there was 4.1.10.
Now here's 4.1.11.
Bugs are like Pokemon. It's hard to catch them all.
But we keep going. Because we love you.
4.1.11 is a free update, available from the downloads page...
[Fixed] Crash with some DXV encoded files.
[Fixed] Some thumbnails are upside down.
[Fixed] Alpha not recognised in Animation / ProRes codecs.
[Fixed] Crop doesn't work on 4.1.10.
[Fixed] Turning on Show Display and Slice info, disables all output.
[Fixed] Mouse cursor does not change in Advanced Output Transform mode.
New Footage Releases: Alchemic Minimal Bling
Golly, do we have some bad boys for you!
Firstly, we're very proud to introduce you to Ican*Agoesdjam, a VJ and motion designer from Indonesia. His first pack is called Paragon, and it mixes like butter.
http://www.resolume.com/footage/paragon
Secondly, STV in Motion delves into strange techo-alchemy on his new pack BeatReaction.
http://www.resolume.com/footage/beatreaction
And thirdly, Luminator never ceases to surprise with his new pack LuCore, full of buggy bling.
http://www.resolume.com/footage/lucore
Firstly, we're very proud to introduce you to Ican*Agoesdjam, a VJ and motion designer from Indonesia. His first pack is called Paragon, and it mixes like butter.
http://www.resolume.com/footage/paragon
Secondly, STV in Motion delves into strange techo-alchemy on his new pack BeatReaction.
http://www.resolume.com/footage/beatreaction
And thirdly, Luminator never ceases to surprise with his new pack LuCore, full of buggy bling.
http://www.resolume.com/footage/lucore
New Footage Releases: A Little Different
This footage release contains the work by three artists that each have a very unique approach to creating content.
Joris does it with code. His Plexus FFGL plugin comes as a bonus to the loop pack created with it.
http://www.resolume.com/footage/plexus
Muzencab does it extreme. He explores the limits of visual perception and then goes well beyond them.
http://www.resolume.com/footage/Complementary
And VJ Hummer does it retro. As usual, he's rocking the bold graphical style that he does so well.
http://www.resolume.com/footage/mazerunners
Joris does it with code. His Plexus FFGL plugin comes as a bonus to the loop pack created with it.
http://www.resolume.com/footage/plexus
Muzencab does it extreme. He explores the limits of visual perception and then goes well beyond them.
http://www.resolume.com/footage/Complementary
And VJ Hummer does it retro. As usual, he's rocking the bold graphical style that he does so well.
http://www.resolume.com/footage/mazerunners
Resolume 4.1.9 Update: Sweating the Small Things
//Edited 27/5 with 4.1.10 update info //
Resolume 4.1.9 is a happier and smarter Resolume. 4.1.10 is even happier.
Thanks to your quick and awesome user feedback, we were able to squash a few important bugs that had snuck their way in to the 4.1.9 release. So here's the 4.1.10 update which fixes the following bugs:
[FIXED] Glitches and crashes with some clean aperture clips
[FIXED] Twitch does not load correctly on PC and OSX 10.6.8
[FIXED] Slice stacking order is reversed
[FIXED] Alpha layer blend mode and Alpha clip transition do not work well together
[FIXED] Flash crash on Mac when removing with X button on the clip panel
Stay calm and download 4.1.10.
-------------------------------------
For this update we focused on workflow improvements. Check out the video for a quick overview of the eye catchers.
[fold][/fold]
We tweaked lots of little things in lots of little places. The devil is in the details, so while you’re downloading, check out the full release notes below.
A special note to people on OSX Mavericks: in some cases, Resolume’s performance would drop when the menu bar on the second screen was disabled via ‘Displays have separate Spaces’ in the Mission Control system settings.
In 4.1.9, we are removing the menu bar automatically. So we recommend enabling ‘Displays have separate Spaces’ again in the preferences of your Mac.
NEW: Scroll to layer and clip when made active with shortcut
NEW: Disable scroll to layer and clip via Preferences
NEW: The playhead and In and Out points show their values in MM:SS:FF
NEW: When position x/y is animated, set default in and out points to comp size
NEW: When a monitor is lost, it is disabled instead of moved to the remaining monitor
NEW: Remember deck scroll position per deck
NEW: Show audio codec
NEW: Audio FFT Gain knob is midi mappable
NEW: Polish translation ( thanks to Marek Olczak! )
NEW: PolkaDot, Triangulate and Twitch effects
FIXED: Output doesn’t cover Menu Bar on second screen on Mavericks
FIXED: Alpha Transition crossfade
FIXED: [CRASH] Selecting a buffer size of 64 or lower gives spinning wheel of death on Mavericks
FIXED: Black level compensation no worky
FIXED: Saturation filter doesn't actually saturate
FIXED: RGB Delay does not initialise the viewport correctly
FIXED: When show display and slice info is turned on, syphon displays show "no device"
FIXED: Screen (both interface and output) flash black when dragging a clip from the browser
FIXED: Syphon source does not have a duration
FIXED: No worky for different user on OSX
FIXED: On windows startup, the last layer is selected
FIXED: Position X/Y does not have a midi range for spinner
FIXED: Transitions are wonky when incoming clip is Syphon source
FIXED: Opening a VST ui for the second time gives a blank white window
FIXED: Composition Midi Map shortcuts for BPM Tap/Pauese/Resync/-+ are not saved
FIXED: SMPTE stutters after ~30 minutes
FIXED: Recording a file with special accents in the name did not save and load correctly
FIXED: Composition master opacity is multiplied with slice alpha
FIXED: Autopilot does not kick in at the right moment after scrubbing the playhead
FIXED: Bright line on edge blend
FIXED: Disable Quit Confirmation doesn't work on Windoze
FIXED: Menubar pops up when using a parameter from property panel in windows
FIXED: [CRASH] when creating a new comp when the advanced output is open
FIXED: Cursor no snappy on folded effects
FIXED: If Show in Finder/ Explorer is chosen, would be nice if the file is also actually selected
FIXED: Waveform zoom does not go away when switching to empty clip
Resolume 4.1.9 is a happier and smarter Resolume. 4.1.10 is even happier.
Thanks to your quick and awesome user feedback, we were able to squash a few important bugs that had snuck their way in to the 4.1.9 release. So here's the 4.1.10 update which fixes the following bugs:
[FIXED] Glitches and crashes with some clean aperture clips
[FIXED] Twitch does not load correctly on PC and OSX 10.6.8
[FIXED] Slice stacking order is reversed
[FIXED] Alpha layer blend mode and Alpha clip transition do not work well together
[FIXED] Flash crash on Mac when removing with X button on the clip panel
Stay calm and download 4.1.10.
-------------------------------------
For this update we focused on workflow improvements. Check out the video for a quick overview of the eye catchers.
[fold][/fold]
We tweaked lots of little things in lots of little places. The devil is in the details, so while you’re downloading, check out the full release notes below.
A special note to people on OSX Mavericks: in some cases, Resolume’s performance would drop when the menu bar on the second screen was disabled via ‘Displays have separate Spaces’ in the Mission Control system settings.
In 4.1.9, we are removing the menu bar automatically. So we recommend enabling ‘Displays have separate Spaces’ again in the preferences of your Mac.
NEW: Scroll to layer and clip when made active with shortcut
NEW: Disable scroll to layer and clip via Preferences
NEW: The playhead and In and Out points show their values in MM:SS:FF
NEW: When position x/y is animated, set default in and out points to comp size
NEW: When a monitor is lost, it is disabled instead of moved to the remaining monitor
NEW: Remember deck scroll position per deck
NEW: Show audio codec
NEW: Audio FFT Gain knob is midi mappable
NEW: Polish translation ( thanks to Marek Olczak! )
NEW: PolkaDot, Triangulate and Twitch effects
FIXED: Output doesn’t cover Menu Bar on second screen on Mavericks
FIXED: Alpha Transition crossfade
FIXED: [CRASH] Selecting a buffer size of 64 or lower gives spinning wheel of death on Mavericks
FIXED: Black level compensation no worky
FIXED: Saturation filter doesn't actually saturate
FIXED: RGB Delay does not initialise the viewport correctly
FIXED: When show display and slice info is turned on, syphon displays show "no device"
FIXED: Screen (both interface and output) flash black when dragging a clip from the browser
FIXED: Syphon source does not have a duration
FIXED: No worky for different user on OSX
FIXED: On windows startup, the last layer is selected
FIXED: Position X/Y does not have a midi range for spinner
FIXED: Transitions are wonky when incoming clip is Syphon source
FIXED: Opening a VST ui for the second time gives a blank white window
FIXED: Composition Midi Map shortcuts for BPM Tap/Pauese/Resync/-+ are not saved
FIXED: SMPTE stutters after ~30 minutes
FIXED: Recording a file with special accents in the name did not save and load correctly
FIXED: Composition master opacity is multiplied with slice alpha
FIXED: Autopilot does not kick in at the right moment after scrubbing the playhead
FIXED: Bright line on edge blend
FIXED: Disable Quit Confirmation doesn't work on Windoze
FIXED: Menubar pops up when using a parameter from property panel in windows
FIXED: [CRASH] when creating a new comp when the advanced output is open
FIXED: Cursor no snappy on folded effects
FIXED: If Show in Finder/ Explorer is chosen, would be nice if the file is also actually selected
FIXED: Waveform zoom does not go away when switching to empty clip
Spout - Sharing Video between Applications on Windows
Do you like stringing apps together like they are sneakers? Do you like the wonderful Syphon framework, but don’t have a Mac?
Then rejoice. Thanks to the efforts of Lynn and Robert Jarvis, there is now an easy way of doing exactly that.
It's called Spout.
[fold][/fold]
For Resolume users, the system works by installing two FFGL plugins and a utility app. You can then play the output of any Spout enabled application like a camera in Resolume. This means you can use all the effects in Resolume on your generative visuals made in Processing or VVVV. You can also map your projection easily, without having to write your own projection mapping tool while you're at it.
The other way also works. You can apply the Spout effect anywhere in Resolume to send the output to another Spout Receiver.
The real beauty of the framework is that its well documented and easy to use. Setting up takes less than a minute. Using it is a matter of filling out the correct sender and receiver names. This really makes Spout worth its weight in gold ( “But it’s software, so it really doesn’t really weigh anything. That analogy doesn’t make any sense.” “Shut up inner voice! I do what I want! ”)
Supported apps include Processing, VVVV, Jitter and VIZZable. Example code is available for openFrameworks and Cinder. Support in Isadora and Touch Designer is rumoured to be on the way.
Head over to http://spout.zeal.co/ to read more, ask questions on their forum and of course download. But not before you’ve pressed that Donate button, because quality work like this deserves your support.
Now let's make some awesome things happen.
Then rejoice. Thanks to the efforts of Lynn and Robert Jarvis, there is now an easy way of doing exactly that.
It's called Spout.
[fold][/fold]
For Resolume users, the system works by installing two FFGL plugins and a utility app. You can then play the output of any Spout enabled application like a camera in Resolume. This means you can use all the effects in Resolume on your generative visuals made in Processing or VVVV. You can also map your projection easily, without having to write your own projection mapping tool while you're at it.
The other way also works. You can apply the Spout effect anywhere in Resolume to send the output to another Spout Receiver.
The real beauty of the framework is that its well documented and easy to use. Setting up takes less than a minute. Using it is a matter of filling out the correct sender and receiver names. This really makes Spout worth its weight in gold ( “But it’s software, so it really doesn’t really weigh anything. That analogy doesn’t make any sense.” “Shut up inner voice! I do what I want! ”)
Supported apps include Processing, VVVV, Jitter and VIZZable. Example code is available for openFrameworks and Cinder. Support in Isadora and Touch Designer is rumoured to be on the way.
Head over to http://spout.zeal.co/ to read more, ask questions on their forum and of course download. But not before you’ve pressed that Donate button, because quality work like this deserves your support.
Now let's make some awesome things happen.
Performance Benchmarks
'What computer do I need to run 12 layers of HD?'
'I need to send 3 videos to 3 outputs, what graphic card do I need?'
We get these questions a lot and there is no easy answer for them. Performance depends on a lot of factors, and any recommendations we make are usually outdated a week later.
So we thought we'd try a different approach: the Resolume Benchmark, patent pending.
Click here to view the results in a handy spreadsheet!
[fold][/fold]
The idea is simple. You run our test compositions and content on your own computer. You start with no clips playing and you keep triggering clips, one at a time. The moment you cannot play more clips without dropping below 30fps, you got the benchmark for that computer. Then you post results.
This way, hopefully we'll get a good overview of how well different computers perform.
You'll notice that each resolution has two benchmarks, Clean and Noise. This is done because typical VJ content is easy to compress and decompress. Photographic content is usually a bit harder to process. To give an accurate overview, we made separate test material for each type of footage.
Now let's get this benchmark party started!
Download the comps and content and mark some benches!
Files for Resolume 6 and 7:
Benchmark files and composition for 480p
Benchmark files and composition for 1080p
Benchmark files and composition for 4K
Benchmark files and composition for 8K
Files for Resolume 4, and 5:
Benchmark files and composition for 1080p ( this is the main benchmark test, now updated with DXV3 files )
Benchmark files and composition for 4K part 1 and part 2
Benchmark files and composition for 480p
Add your own results via this handy Google Form!
Or read on below for extended results and discussion!
Model: Mac Pro desktop
Operating System: OSX 10.9.2
GPU: ATI Radeon HD 5770, 1024 MB
Harddisk: Samsung SSD 840, 512 GB
Processor: 2.8 GHz Quad-Core Intel Xeon
Memory: 8GB RAM
Resolume: 4.1.8
Output Setup: 1 Control Monitor at 1920x1200, 2 Fullscreen Outputs at 1920x1200
Benchmark 1920x1080
Minimal content: 5 layers
Noise content: 3 layers
Benchmark 640x480
Minimal content: 20+
Noise content: 20+
Model: Anttec desktop
OS: Windows 8
GPU: NVidia Geforce GTX 770
Harddisk: Samsung SSD 840
CPU: Intel Core i7 3.20GHz
RAM: 16GB
Resolume: 4.1.7
Setup: 1 Output Monitor at 1920x1200, 2 fullscreen outputs at 1920x1200
Benchmark 1920x1080
Clean: 20+ layers
Noise: 17 layers
Benchmark 640x480
Clean: 20+ layers
Noise: 20+ layers
Model: BTO laptop
OS: Windows 8 Pro
GPU: Nvidia Quadro K3000M 2048MB
Harddrive
CPU: Intel i7, 2.8GHz
RAM: 32GB
Resolume: Arena 4.1.8
Setup: 1 Control Monitor at 1920x1080, 1 Fullscreen Output at 1920x1080
Benchmark 1920x1080
Clean: 8 layers
Noise: 7 layers
Benchmark 640x480
Clean: 9 layers
Noise: 9 layers
( This really shows that the Quadro cards are not really performing that well at the moment. This thing should burn through the 640x480 clips )
Model: MackBookPro Retina Mid 2012
OS: OSX 10.9.2
GPU: NVidia Geforce GT650M 1024MB
Harddisk: Apple SSD 500GB
CPU: 2,6GHz Core Intel i7
RAM: 16GB
Resolume: 4.1.8
Setup: 1 control monitor at Best (Retina), 3 fullscreen outputs at 1920x1200.
Benchmark 1920x1080
Clean: 12 layers
Noise: 10 layers
Benchmark 640x480
Clean: 20+ layers
Noise: 20+ layers
Model: MacBookPro laptop, Mid 2010
OS: Mac OSX 10.8.5
GPU: NVIDIA GeForce GT 330M 512 MB
Harddisk: SAMSUNG SSD 830 512 GB
CPU: 2.53 GHz Intel Core i5
Memory: 8GB
Resolume: 4.1.8
Setup: 1 control monitor at 1920x1200, 1 fullscreen output at 1920x1080
Benchmarks 1920x1080
Clean: 2 layers
Noise: 2 layers
Benchmarks 640x480
Clean: 12 layers
Noise: 12 layers
There you have it...
'I need to send 3 videos to 3 outputs, what graphic card do I need?'
We get these questions a lot and there is no easy answer for them. Performance depends on a lot of factors, and any recommendations we make are usually outdated a week later.
So we thought we'd try a different approach: the Resolume Benchmark, patent pending.
Click here to view the results in a handy spreadsheet!
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The idea is simple. You run our test compositions and content on your own computer. You start with no clips playing and you keep triggering clips, one at a time. The moment you cannot play more clips without dropping below 30fps, you got the benchmark for that computer. Then you post results.
This way, hopefully we'll get a good overview of how well different computers perform.
You'll notice that each resolution has two benchmarks, Clean and Noise. This is done because typical VJ content is easy to compress and decompress. Photographic content is usually a bit harder to process. To give an accurate overview, we made separate test material for each type of footage.
Now let's get this benchmark party started!
Download the comps and content and mark some benches!
Files for Resolume 6 and 7:
Benchmark files and composition for 480p
Benchmark files and composition for 1080p
Benchmark files and composition for 4K
Benchmark files and composition for 8K
Files for Resolume 4, and 5:
Benchmark files and composition for 1080p ( this is the main benchmark test, now updated with DXV3 files )
Benchmark files and composition for 4K part 1 and part 2
Benchmark files and composition for 480p
Add your own results via this handy Google Form!
Or read on below for extended results and discussion!
Model: Mac Pro desktop
Operating System: OSX 10.9.2
GPU: ATI Radeon HD 5770, 1024 MB
Harddisk: Samsung SSD 840, 512 GB
Processor: 2.8 GHz Quad-Core Intel Xeon
Memory: 8GB RAM
Resolume: 4.1.8
Output Setup: 1 Control Monitor at 1920x1200, 2 Fullscreen Outputs at 1920x1200
Benchmark 1920x1080
Minimal content: 5 layers
Noise content: 3 layers
Benchmark 640x480
Minimal content: 20+
Noise content: 20+
Model: Anttec desktop
OS: Windows 8
GPU: NVidia Geforce GTX 770
Harddisk: Samsung SSD 840
CPU: Intel Core i7 3.20GHz
RAM: 16GB
Resolume: 4.1.7
Setup: 1 Output Monitor at 1920x1200, 2 fullscreen outputs at 1920x1200
Benchmark 1920x1080
Clean: 20+ layers
Noise: 17 layers
Benchmark 640x480
Clean: 20+ layers
Noise: 20+ layers
Model: BTO laptop
OS: Windows 8 Pro
GPU: Nvidia Quadro K3000M 2048MB
Harddrive
CPU: Intel i7, 2.8GHz
RAM: 32GB
Resolume: Arena 4.1.8
Setup: 1 Control Monitor at 1920x1080, 1 Fullscreen Output at 1920x1080
Benchmark 1920x1080
Clean: 8 layers
Noise: 7 layers
Benchmark 640x480
Clean: 9 layers
Noise: 9 layers
( This really shows that the Quadro cards are not really performing that well at the moment. This thing should burn through the 640x480 clips )
Model: MackBookPro Retina Mid 2012
OS: OSX 10.9.2
GPU: NVidia Geforce GT650M 1024MB
Harddisk: Apple SSD 500GB
CPU: 2,6GHz Core Intel i7
RAM: 16GB
Resolume: 4.1.8
Setup: 1 control monitor at Best (Retina), 3 fullscreen outputs at 1920x1200.
Benchmark 1920x1080
Clean: 12 layers
Noise: 10 layers
Benchmark 640x480
Clean: 20+ layers
Noise: 20+ layers
Model: MacBookPro laptop, Mid 2010
OS: Mac OSX 10.8.5
GPU: NVIDIA GeForce GT 330M 512 MB
Harddisk: SAMSUNG SSD 830 512 GB
CPU: 2.53 GHz Intel Core i5
Memory: 8GB
Resolume: 4.1.8
Setup: 1 control monitor at 1920x1200, 1 fullscreen output at 1920x1080
Benchmarks 1920x1080
Clean: 2 layers
Noise: 2 layers
Benchmarks 640x480
Clean: 12 layers
Noise: 12 layers
There you have it...