New Footage Releases: Alchemic Minimal Bling

Golly, do we have some bad boys for you!

Firstly, we're very proud to introduce you to Ican*Agoesdjam, a VJ and motion designer from Indonesia. His first pack is called Paragon, and it mixes like butter.


http://www.resolume.com/footage/paragon

Secondly, STV in Motion delves into strange techo-alchemy on his new pack BeatReaction.


http://www.resolume.com/footage/beatreaction

And thirdly, Luminator never ceases to surprise with his new pack LuCore, full of buggy bling.


http://www.resolume.com/footage/lucore

New Footage Releases: A Little Different

This footage release contains the work by three artists that each have a very unique approach to creating content.

Joris does it with code. His Plexus FFGL plugin comes as a bonus to the loop pack created with it.

http://www.resolume.com/footage/plexus



Muzencab does it extreme. He explores the limits of visual perception and then goes well beyond them.

http://www.resolume.com/footage/Complementary



And VJ Hummer does it retro. As usual, he's rocking the bold graphical style that he does so well.

http://www.resolume.com/footage/mazerunners

Resolume 4.1.9 Update: Sweating the Small Things

//Edited 27/5 with 4.1.10 update info //

Resolume 4.1.9 is a happier and smarter Resolume. 4.1.10 is even happier.

Thanks to your quick and awesome user feedback, we were able to squash a few important bugs that had snuck their way in to the 4.1.9 release. So here's the 4.1.10 update which fixes the following bugs:

[FIXED] Glitches and crashes with some clean aperture clips
[FIXED] Twitch does not load correctly on PC and OSX 10.6.8
[FIXED] Slice stacking order is reversed
[FIXED] Alpha layer blend mode and Alpha clip transition do not work well together
[FIXED] Flash crash on Mac when removing with X button on the clip panel

Stay calm and download 4.1.10.

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For this update we focused on workflow improvements. Check out the video for a quick overview of the eye catchers.


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We tweaked lots of little things in lots of little places. The devil is in the details, so while you’re downloading, check out the full release notes below.

A special note to people on OSX Mavericks: in some cases, Resolume’s performance would drop when the menu bar on the second screen was disabled via ‘Displays have separate Spaces’ in the Mission Control system settings.

In 4.1.9, we are removing the menu bar automatically. So we recommend enabling ‘Displays have separate Spaces’ again in the preferences of your Mac.



NEW: Scroll to layer and clip when made active with shortcut
NEW: Disable scroll to layer and clip via Preferences
NEW: The playhead and In and Out points show their values in MM:SS:FF
NEW: When position x/y is animated, set default in and out points to comp size
NEW: When a monitor is lost, it is disabled instead of moved to the remaining monitor
NEW: Remember deck scroll position per deck
NEW: Show audio codec
NEW: Audio FFT Gain knob is midi mappable
NEW: Polish translation ( thanks to Marek Olczak! )
NEW: PolkaDot, Triangulate and Twitch effects



FIXED: Output doesn’t cover Menu Bar on second screen on Mavericks
FIXED: Alpha Transition crossfade
FIXED: [CRASH] Selecting a buffer size of 64 or lower gives spinning wheel of death on Mavericks
FIXED: Black level compensation no worky
FIXED: Saturation filter doesn't actually saturate
FIXED: RGB Delay does not initialise the viewport correctly
FIXED: When show display and slice info is turned on, syphon displays show "no device"
FIXED: Screen (both interface and output) flash black when dragging a clip from the browser
FIXED: Syphon source does not have a duration
FIXED: No worky for different user on OSX
FIXED: On windows startup, the last layer is selected
FIXED: Position X/Y does not have a midi range for spinner
FIXED: Transitions are wonky when incoming clip is Syphon source
FIXED: Opening a VST ui for the second time gives a blank white window
FIXED: Composition Midi Map shortcuts for BPM Tap/Pauese/Resync/-+ are not saved
FIXED: SMPTE stutters after ~30 minutes
FIXED: Recording a file with special accents in the name did not save and load correctly
FIXED: Composition master opacity is multiplied with slice alpha
FIXED: Autopilot does not kick in at the right moment after scrubbing the playhead
FIXED: Bright line on edge blend
FIXED: Disable Quit Confirmation doesn't work on Windoze
FIXED: Menubar pops up when using a parameter from property panel in windows
FIXED: [CRASH] when creating a new comp when the advanced output is open
FIXED: Cursor no snappy on folded effects
FIXED: If Show in Finder/ Explorer is chosen, would be nice if the file is also actually selected
FIXED: Waveform zoom does not go away when switching to empty clip

Spout - Sharing Video between Applications on Windows

Do you like stringing apps together like they are sneakers? Do you like the wonderful Syphon framework, but don’t have a Mac?

Then rejoice. Thanks to the efforts of Lynn and Robert Jarvis, there is now an easy way of doing exactly that.

It's called Spout.

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For Resolume users, the system works by installing two FFGL plugins and a utility app. You can then play the output of any Spout enabled application like a camera in Resolume. This means you can use all the effects in Resolume on your generative visuals made in Processing or VVVV. You can also map your projection easily, without having to write your own projection mapping tool while you're at it.

The other way also works. You can apply the Spout effect anywhere in Resolume to send the output to another Spout Receiver.

The real beauty of the framework is that its well documented and easy to use. Setting up takes less than a minute. Using it is a matter of filling out the correct sender and receiver names. This really makes Spout worth its weight in gold ( “But it’s software, so it really doesn’t really weigh anything. That analogy doesn’t make any sense.” “Shut up inner voice! I do what I want! ”)

Supported apps include Processing, VVVV, Jitter and VIZZable. Example code is available for openFrameworks and Cinder. Support in Isadora and Touch Designer is rumoured to be on the way.

Head over to http://spout.zeal.co/ to read more, ask questions on their forum and of course download. But not before you’ve pressed that Donate button, because quality work like this deserves your support.

Now let's make some awesome things happen.

Performance Benchmarks

'What computer do I need to run 12 layers of HD?'

'I need to send 3 videos to 3 outputs, what graphic card do I need?'

We get these questions a lot and there is no easy answer for them. Performance depends on a lot of factors, and any recommendations we make are usually outdated a week later.

So we thought we'd try a different approach: the Resolume Benchmark, patent pending.

Click here to view the results in a handy spreadsheet!

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The idea is simple. You run our test compositions and content on your own computer. You start with no clips playing and you keep triggering clips, one at a time. The moment you cannot play more clips without dropping below 30fps, you got the benchmark for that computer. Then you post results.

This way, hopefully we'll get a good overview of how well different computers perform.

You'll notice that each resolution has two benchmarks, Clean and Noise. This is done because typical VJ content is easy to compress and decompress. Photographic content is usually a bit harder to process. To give an accurate overview, we made separate test material for each type of footage.

Now let's get this benchmark party started!
Download the comps and content and mark some benches!

Files for Resolume 6 and 7:
Benchmark files and composition for 480p
Benchmark files and composition for 1080p
Benchmark files and composition for 4K
Benchmark files and composition for 8K


Files for Resolume 4, and 5:
Benchmark files and composition for 1080p ( this is the main benchmark test, now updated with DXV3 files )
Benchmark files and composition for 4K part 1 and part 2
Benchmark files and composition for 480p

Add your own results via this handy Google Form!




Or read on below for extended results and discussion!

Model: Mac Pro desktop
Operating System: OSX 10.9.2
GPU: ATI Radeon HD 5770, 1024 MB
Harddisk: Samsung SSD 840, 512 GB
Processor: 2.8 GHz Quad-Core Intel Xeon
Memory: 8GB RAM
Resolume: 4.1.8

Output Setup: 1 Control Monitor at 1920x1200, 2 Fullscreen Outputs at 1920x1200

Benchmark 1920x1080
Minimal content: 5 layers
Noise content: 3 layers

Benchmark 640x480
Minimal content: 20+
Noise content: 20+


Model: Anttec desktop
OS: Windows 8
GPU: NVidia Geforce GTX 770
Harddisk: Samsung SSD 840
CPU: Intel Core i7 3.20GHz
RAM: 16GB
Resolume: 4.1.7

Setup: 1 Output Monitor at 1920x1200, 2 fullscreen outputs at 1920x1200

Benchmark 1920x1080
Clean: 20+ layers
Noise: 17 layers

Benchmark 640x480
Clean: 20+ layers
Noise: 20+ layers


Model: BTO laptop
OS: Windows 8 Pro
GPU: Nvidia Quadro K3000M 2048MB
Harddrive
CPU: Intel i7, 2.8GHz
RAM: 32GB
Resolume: Arena 4.1.8

Setup: 1 Control Monitor at 1920x1080, 1 Fullscreen Output at 1920x1080

Benchmark 1920x1080
Clean: 8 layers
Noise: 7 layers

Benchmark 640x480
Clean: 9 layers
Noise: 9 layers

( This really shows that the Quadro cards are not really performing that well at the moment. This thing should burn through the 640x480 clips )


Model: MackBookPro Retina Mid 2012
OS: OSX 10.9.2
GPU: NVidia Geforce GT650M 1024MB
Harddisk: Apple SSD 500GB
CPU: 2,6GHz Core Intel i7
RAM: 16GB
Resolume: 4.1.8

Setup: 1 control monitor at Best (Retina), 3 fullscreen outputs at 1920x1200.

Benchmark 1920x1080
Clean: 12 layers
Noise: 10 layers

Benchmark 640x480
Clean: 20+ layers
Noise: 20+ layers

Model: MacBookPro laptop, Mid 2010
OS: Mac OSX 10.8.5
GPU: NVIDIA GeForce GT 330M 512 MB
Harddisk: SAMSUNG SSD 830 512 GB
CPU: 2.53 GHz Intel Core i5
Memory: 8GB
Resolume: 4.1.8

Setup: 1 control monitor at 1920x1200, 1 fullscreen output at 1920x1080

Benchmarks 1920x1080
Clean: 2 layers
Noise: 2 layers

Benchmarks 640x480
Clean: 12 layers
Noise: 12 layers

There you have it...

Creating Projection Mapping Objects out of Paper

Here's how to get started with some crazy projection mapping paper objects in twelve easy steps. Because sometimes it's good to step away from the computer. Get your hands dirty with glue, scissors and paper.

Step 1: Watch this awesome video.



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Step 2: Realise that you could actually do this at home, because it's a paper model.

Step 3: Be sad that you don't know how to make such models :(

Step 3: Be happy that sehrinde17 was kind enough to share how he does this :D

Step 4: Follow his instructions to the letter. If you don't like reading, watch the video and skip to Step 11.



Step 5: Export a 3d mesh (Cinema4d, Blender or Aftereffects) as an .obj file.


Step 6: Download and install PePaKuRa Designer 3 (http://www.tamasoft.co.jp/pepakura-en/). Mac users, be sad because it's only for Windows.

Step 7: Import or drag and drop the .obj File in the Pepakura window. You can rotate the camera view and change some adjustments.

Step 8: Next click on "unfold". You can notice that some edges of the model are open now. The software calculates the best way to cut the 3d model in a flat piece.


Step 9: Print the generated design and cut / plot it.

Step 10: Glue the parts together (this is the challenge!).


Step 11: Map it with any projection mapping tool that's called Resolume Arena 4.


Step 12: Head on over to http://www.sehrinde17.de to say thanks!

New FFGLTriangleMX Blend Mode from Oleg Potiy



Suddenly FFGL effects are popping up left and right. From Oleg Potiy comes this wonderful triangle blend mode. Guaranteed to get your visual sets certified by the international hipster community, ready for posting as gifs on Tumblr.

Because we were into triangles before everybody else heard about them.
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Oleg explains the idea behind the plugin:
The mixer concept was taken from vj Eps (Vadim Epstein, in[visible] studio, http://vimeo.com/63057090). This video was made with his own vj-machine powered by VVVV environment. I thought it would be nice to get the same functionality in Resolume. Since I’m slightly familiar with OpenGL/CPP programming I’ve coded this pattern into FFGL-mixer and released source code and binary on GitHub. Nothing more, really :)


Besides being modest, Oleg used to be an active veejay for 5 years (2006 - 2011) and took part in Kazantip fest in 2008-2009 as part of the Russian vj-crew. He still perform once or twice in a season, but happily for us nowadays he's now concentrating on how things can be turned into software.

Part of his future plans involve more FFGL goodness: he wants to make the geometry in the FFGLTriangleMX user configurable. Also he's planning another effect that takes an input image as geometry profile and extrudes this profile along the depth axis.

But I'm sure he will have to deal with your cries of injustice first, because this plugin is PC only for now.

Read more about the TriangleMX plugin here: http://github.com/OlegPotiy/FFGLTriangleMX or get the direct download from here: http://github.com/OlegPotiy/FFGLTriangleMX/tree/master/Bins

New Resolume Workshops - Got game?

The VJ game is becoming a major league sport. Have you got what it takes to be a player?

Even if you’ve been playing for years, there’s always new game changers coming out of left field. So step up to the plate and let us show you how to swing.

We’ll also talk about VJ’ing.

April 7th to April 11th 2014 at Res HQ.

More info and sign up at https://resolume.com/shop/workshops.php

New Footage Releases: Alice in Pixelland

Somewhere, over the rainbow…

Sometimes finding the right content to fit the mood seems like following a never ending yellow brick road. You feel like you have to fight of flying monkeys and douse green women in water. All the while surrounded by dancing midgets in some sort of munchkin land.

But with these new packs it's going to be piece of cake to defeat wicked witches east, north, west and south. Just click your heels and say: There’s no place like home.


You can call Laak a wizard, because, because, because…. Because of the wonderful things he does.
http://www.resolume.com/footage/blackcube



Schneefeld will get you, and your little Toto.
http://www.resolume.com/footage/disco


You can find Mikkel in a land you have heard of, once in a lullaby.
http://www.resolume.com/footage/glowingnights